Open 3D Engine AzCore API Reference
23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Data::Asset< T > Member List
This is the complete list of members for
AZ::Data::Asset< T >
, including all inherited members.
Asset
(defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
friend
Asset
(AssetLoadBehavior loadBehavior=AssetLoadBehavior::Default)
AZ::Data::Asset< T >
Asset
(AssetData *assetData, AssetLoadBehavior loadBehavior)
AZ::Data::Asset< T >
Asset
(const AZ::Data::AssetId &id, AssetData *assetData, AssetLoadBehavior loadBehavior)
AZ::Data::Asset< T >
Asset
(const AZ::Data::AssetId &id, const AZ::Data::AssetType &type, const AZStd::string &hint=AZStd::string())
AZ::Data::Asset< T >
Asset
(const Asset &rhs) (defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
Asset
(const Asset< U > &rhs) (defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
Asset
(Asset &&rhs) (defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
AssetManager
(defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
friend
AZ::AssetEventHandler
(defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
friend
AZ::AssetSerializer
(defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
friend
BlockUntilLoadComplete
() (defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
Create
(const AssetId &id, bool queueLoad=false)
AZ::Data::Asset< T >
Create
(const AssetId &id, AssetLoadBehavior loadBehavior, bool queueLoad=false)
AZ::Data::Asset< T >
Get
() const
AZ::Data::Asset< T >
GetAs
() const
AZ::Data::Asset< T >
GetAutoLoadBehavior
() const
AZ::Data::Asset< T >
GetData
() const
AZ::Data::Asset< T >
GetFlags
() const
AZ::Data::Asset< T >
GetHint
() const
AZ::Data::Asset< T >
GetId
() const
AZ::Data::Asset< T >
GetStatus
() const
AZ::Data::Asset< T >
GetType
() const
AZ::Data::Asset< T >
IsError
() const
AZ::Data::Asset< T >
IsLoading
() const
AZ::Data::Asset< T >
IsReady
() const
AZ::Data::Asset< T >
m_assetData
AZ::Data::Asset< T >
protected
m_assetHint
AZ::Data::Asset< T >
protected
m_assetId
AZ::Data::Asset< T >
protected
m_assetType
AZ::Data::Asset< T >
protected
m_loadBehavior
AZ::Data::Asset< T >
protected
operator bool
() const (defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
inline
explicit
operator*
() const (defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
inline
operator->
() const (defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
inline
operator=
(Asset &&rhs) (defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
operator=
(const Asset &rhs) (defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
QueueLoad
(const AssetLoadParameters &loadParams={})
AZ::Data::Asset< T >
Release
()
AZ::Data::Asset< T >
Reload
()
AZ::Data::Asset< T >
Reset
()
AZ::Data::Asset< T >
Save
()
AZ::Data::Asset< T >
SetAutoLoadBehavior
(AssetLoadBehavior loadBehavior)
AZ::Data::Asset< T >
SetData
(AssetData *assetData) (defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
protected
SetFlags
(u8 flags)
AZ::Data::Asset< T >
SetHint
(const AZStd::string &newHint) (defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
swap
(Asset &rhs) (defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
protected
ToString
() const
AZ::Data::Asset< T >
inline
ToString
(StringType &result) const
AZ::Data::Asset< T >
inline
UpgradeAssetInfo
()
AZ::Data::Asset< T >
~Asset
() (defined in
AZ::Data::Asset< T >
)
AZ::Data::Asset< T >
Generated on Mon Oct 9 2023 13:38:46 for Open 3D Engine AzCore API Reference by
1.9.6