This is the complete list of members for AZ::Data::AssetHandler, including all inherited members.
AssetData (defined in AZ::Data::AssetHandler) | AZ::Data::AssetHandler | friend |
AssetHandler() (defined in AZ::Data::AssetHandler) | AZ::Data::AssetHandler | |
AssetManager (defined in AZ::Data::AssetHandler) | AZ::Data::AssetHandler | friend |
AssetMissingInCatalog(const Asset< AssetData > &) | AZ::Data::AssetHandler | inlinevirtual |
AZ_RTTI(AssetHandler, "{58BD1FDF-E668-42E5-9091-16F46022F551}") (defined in AZ::Data::AssetHandler) | AZ::Data::AssetHandler | |
CanHandleAsset(const AssetId &) const (defined in AZ::Data::AssetHandler) | AZ::Data::AssetHandler | inlinevirtual |
CreateAsset(const AssetId &id, const AssetType &type)=0 (defined in AZ::Data::AssetHandler) | AZ::Data::AssetHandler | pure virtual |
DestroyAsset(AssetPtr ptr)=0 (defined in AZ::Data::AssetHandler) | AZ::Data::AssetHandler | pure virtual |
GetAssetBufferAllocator() | AZ::Data::AssetHandler | inlinevirtual |
GetCustomAssetStreamInfoForLoad(AssetStreamInfo &streamInfo) | AZ::Data::AssetHandler | inlinevirtual |
GetDefaultAssetLoadPriority(AssetType type, IO::IStreamerTypes::Deadline &defaultDeadline, AZ::IO::IStreamerTypes::Priority &defaultPriority) const (defined in AZ::Data::AssetHandler) | AZ::Data::AssetHandler | inlinevirtual |
GetHandledAssetTypes(AZStd::vector< AssetType > &assetTypes)=0 (defined in AZ::Data::AssetHandler) | AZ::Data::AssetHandler | pure virtual |
InitAsset(const Asset< AssetData > &asset, bool loadStageSucceeded, bool isReload) (defined in AZ::Data::AssetHandler) | AZ::Data::AssetHandler | virtual |
LoadAssetData(const Asset< AssetData > &asset, AZStd::shared_ptr< AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB)=0 (defined in AZ::Data::AssetHandler) | AZ::Data::AssetHandler | protectedpure virtual |
LoadAssetDataFromStream(const Asset< AssetData > &asset, AZStd::shared_ptr< AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) (defined in AZ::Data::AssetHandler) | AZ::Data::AssetHandler | |
LoadResult enum name | AZ::Data::AssetHandler | |
SaveAssetData(const Asset< AssetData > &asset, IO::GenericStream *stream) (defined in AZ::Data::AssetHandler) | AZ::Data::AssetHandler | inlinevirtual |
~AssetHandler() (defined in AZ::Data::AssetHandler) | AZ::Data::AssetHandler | virtual |