This is the complete list of members for AZ::Transform, including all inherited members.
Axis typedef (defined in AZ::Transform) | AZ::Transform | |
AZ_TYPE_INFO(Transform, "{5D9958E9-9F1E-4985-B532-FFFDE75FEDFD}") (defined in AZ::Transform) | AZ::Transform | |
CreateFromMatrix3x3(const class Matrix3x3 &value) | AZ::Transform | static |
CreateFromMatrix3x3AndTranslation(const class Matrix3x3 &value, const Vector3 &p) | AZ::Transform | static |
CreateFromMatrix3x4(const Matrix3x4 &value) | AZ::Transform | static |
CreateFromQuaternion(const class Quaternion &q) | AZ::Transform | static |
CreateFromQuaternionAndTranslation(const class Quaternion &q, const Vector3 &p) | AZ::Transform | static |
CreateIdentity() | AZ::Transform | static |
CreateLookAt(const Vector3 &from, const Vector3 &to, Transform::Axis forwardAxis=Transform::Axis::YPositive) | AZ::Transform | static |
CreateRotationX(float angle) | AZ::Transform | static |
CreateRotationY(float angle) (defined in AZ::Transform) | AZ::Transform | static |
CreateRotationZ(float angle) (defined in AZ::Transform) | AZ::Transform | static |
CreateTranslation(const Vector3 &translation) | AZ::Transform | static |
CreateUniformScale(const float scale) | AZ::Transform | static |
ExtractUniformScale() | AZ::Transform | |
GetBasis(int index) const (defined in AZ::Transform) | AZ::Transform | |
GetBasisAndTranslation(Vector3 *basisX, Vector3 *basisY, Vector3 *basisZ, Vector3 *pos) const (defined in AZ::Transform) | AZ::Transform | |
GetBasisX() const (defined in AZ::Transform) | AZ::Transform | |
GetBasisY() const (defined in AZ::Transform) | AZ::Transform | |
GetBasisZ() const (defined in AZ::Transform) | AZ::Transform | |
GetEulerDegrees() const (defined in AZ::Transform) | AZ::Transform | |
GetEulerRadians() const (defined in AZ::Transform) | AZ::Transform | |
GetInverse() const (defined in AZ::Transform) | AZ::Transform | |
GetOrthogonalized() const (defined in AZ::Transform) | AZ::Transform | |
GetRotation() const (defined in AZ::Transform) | AZ::Transform | |
GetTranslation() const (defined in AZ::Transform) | AZ::Transform | |
GetUniformScale() const (defined in AZ::Transform) | AZ::Transform | |
Identity() (defined in AZ::Transform) | AZ::Transform | static |
Invert() (defined in AZ::Transform) | AZ::Transform | |
IsClose(const Transform &rhs, float tolerance=Constants::Tolerance) const (defined in AZ::Transform) | AZ::Transform | |
IsFinite() const (defined in AZ::Transform) | AZ::Transform | |
IsOrthogonal(float tolerance=Constants::Tolerance) const (defined in AZ::Transform) | AZ::Transform | |
MultiplyByUniformScale(float scale) (defined in AZ::Transform) | AZ::Transform | |
operator!=(const Transform &rhs) const (defined in AZ::Transform) | AZ::Transform | |
operator*(const Transform &rhs) const (defined in AZ::Transform) | AZ::Transform | |
operator*=(const Transform &rhs) (defined in AZ::Transform) | AZ::Transform | |
operator==(const Transform &rhs) const (defined in AZ::Transform) | AZ::Transform | |
Orthogonalize() (defined in AZ::Transform) | AZ::Transform | |
Reflect(ReflectContext *context) | AZ::Transform | static |
SetFromEulerDegrees(const Vector3 &eulerDegrees) (defined in AZ::Transform) | AZ::Transform | |
SetFromEulerRadians(const Vector3 &eulerRadians) (defined in AZ::Transform) | AZ::Transform | |
SetRotation(const Quaternion &rotation) (defined in AZ::Transform) | AZ::Transform | |
SetTranslation(float x, float y, float z) (defined in AZ::Transform) | AZ::Transform | |
SetTranslation(const Vector3 &v) (defined in AZ::Transform) | AZ::Transform | |
SetUniformScale(const float scale) (defined in AZ::Transform) | AZ::Transform | |
Transform()=default | AZ::Transform | |
Transform(const Vector3 &translation, const Quaternion &rotation, float scale) | AZ::Transform | |
TransformPoint(const Vector3 &rhs) const (defined in AZ::Transform) | AZ::Transform | |
TransformPoint(const Vector4 &rhs) const (defined in AZ::Transform) | AZ::Transform | |
TransformVector(const Vector3 &rhs) const | AZ::Transform |