Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzFramework::Cameras, including all inherited members.
AddCamera(AZStd::shared_ptr< CameraInput > cameraInput) | AzFramework::Cameras | |
AddCameras(const AZStd::vector< AZStd::shared_ptr< AzFramework::CameraInput >> &cameraInputs) | AzFramework::Cameras | |
Clear() | AzFramework::Cameras | |
Exclusive() const | AzFramework::Cameras | |
HandleEvents(const InputState &state, const ScreenVector &cursorDelta, float scrollDelta) (defined in AzFramework::Cameras) | AzFramework::Cameras | |
RemoveCamera(const AZStd::shared_ptr< CameraInput > &cameraInput) | AzFramework::Cameras | |
RemoveCameras(const AZStd::vector< AZStd::shared_ptr< AzFramework::CameraInput >> &cameraInputs) | AzFramework::Cameras | |
Reset() | AzFramework::Cameras | |
StepCamera(const Camera &targetCamera, const ScreenVector &cursorDelta, float scrollDelta, float deltaTime) (defined in AzFramework::Cameras) | AzFramework::Cameras |