Open 3D Engine AzFramework API Reference  24.09
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AzFramework::InputMapping Member List

This is the complete list of members for AzFramework::InputMapping, including all inherited members.

ActiveInputChannelIds typedef (defined in AzFramework::InputMapping)AzFramework::InputMappingprotected
AZ_CLASS_ALLOCATOR(InputMapping, AZ::SystemAllocator) (defined in AzFramework::InputMapping)AzFramework::InputMapping
AZ_CLASS_ALLOCATOR(InputChannel, AZ::SystemAllocator) (defined in AzFramework::InputChannel)AzFramework::InputChannel
AZ_DISABLE_COPY_MOVE(InputMapping) (defined in AzFramework::InputMapping)AzFramework::InputMapping
AZ_DISABLE_COPY_MOVE(InputChannel) (defined in AzFramework::InputChannel)AzFramework::InputChannel
AZ_RTTI(InputMapping, "{37CA842F-F6E4-47CD-947A-C9B82A2A4DA2}", InputChannel) (defined in AzFramework::InputMapping)AzFramework::InputMapping
AZ_RTTI(InputChannel, "{1C88625D-D297-4A1C-AE07-E17F88D138F3}") (defined in AzFramework::InputChannel)AzFramework::InputChannel
GetCustomData() constAzFramework::InputChannelvirtual
GetCustomData() constAzFramework::InputChannelinline
GetDelta() constAzFramework::InputChannelvirtual
GetInputChannel() const finalAzFramework::InputChannel
GetInputChannelId() constAzFramework::InputChannel
GetInputDevice() constAzFramework::InputChannel
GetState() constAzFramework::InputChannel
GetValue() constAzFramework::InputChannelvirtual
InputChannel(const InputChannelId &inputChannelId, const InputDevice &inputDevice)AzFramework::InputChannel
InputMapping(const InputChannelId &inputChannelId, const InputContext &inputContext)AzFramework::InputMapping
IsActive() constAzFramework::InputChannel
IsSourceInput(const InputChannel &inputChannel)=0AzFramework::InputMappingprotectedpure virtual
IsStateBegan() const (defined in AzFramework::InputChannel)AzFramework::InputChannel
IsStateEnded() const (defined in AzFramework::InputChannel)AzFramework::InputChannel
IsStateIdle() constAzFramework::InputChannel
IsStateUpdated() const (defined in AzFramework::InputChannel)AzFramework::InputChannel
OnSourceInputEvent(const InputChannel &inputChannel)=0AzFramework::InputMappingprotectedpure virtual
OnTick()AzFramework::InputMappingvirtual
ProcessPotentialSourceInputEvent(const InputChannel &inputChannel)AzFramework::InputMapping
Reflect(AZ::ReflectContext *context) (defined in AzFramework::InputChannel)AzFramework::InputChannelstatic
ResetState() overrideAzFramework::InputChannel
SharedPositionData2D typedefAzFramework::InputChannel
SourceInputChannelIds typedefAzFramework::InputMappingprotected
State enum nameAzFramework::InputChannel
UpdateState(bool isChannelActive)AzFramework::InputChannel
~InputChannel() overrideAzFramework::InputChannel
~InputMapping() override=defaultAzFramework::InputMapping