Open 3D Engine AzFramework API Reference 23.10.0
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AzPhysics::CollisionGroups Member List

This is the complete list of members for AzPhysics::CollisionGroups, including all inherited members.

AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::CollisionGroups)AzPhysics::CollisionGroups
AZ_TYPE_INFO(CollisionGroups, "{309B0B28-F51F-48E2-972E-DA7618ED7249}") (defined in AzPhysics::CollisionGroups)AzPhysics::CollisionGroups
CollisionGroups()=default (defined in AzPhysics::CollisionGroups)AzPhysics::CollisionGroups
CreateGroup(const AZStd::string &name, CollisionGroup group, Id id=Id::Create(), bool readOnly=false)AzPhysics::CollisionGroups
DeleteGroup(Id id)AzPhysics::CollisionGroups
FindGroupById(Id id) constAzPhysics::CollisionGroups
FindGroupByName(const AZStd::string &groupName) constAzPhysics::CollisionGroups
FindGroupIdByName(const AZStd::string &groupName) constAzPhysics::CollisionGroups
FindGroupNameById(Id id) constAzPhysics::CollisionGroups
GetPresets() constAzPhysics::CollisionGroups
operator!=(const CollisionGroups &other) const (defined in AzPhysics::CollisionGroups)AzPhysics::CollisionGroups
operator==(const CollisionGroups &other) const (defined in AzPhysics::CollisionGroups)AzPhysics::CollisionGroups
Reflect(AZ::ReflectContext *context) (defined in AzPhysics::CollisionGroups)AzPhysics::CollisionGroupsstatic
SetGroupName(Id id, const AZStd::string &groupName)AzPhysics::CollisionGroups
SetLayer(Id id, CollisionLayer layer, bool enabled)AzPhysics::CollisionGroups
TryFindGroupByName(const AZStd::string &groupName, CollisionGroup &group) constAzPhysics::CollisionGroups