Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AzPhysics::Scene, including all inherited members.
AddJoint(const JointConfiguration *jointConfig, SimulatedBodyHandle parentBody, SimulatedBodyHandle childBody)=0 | AzPhysics::Scene | pure virtual |
AddSimulatedBodies(const SimulatedBodyConfigurationList &simulatedBodyConfigs)=0 | AzPhysics::Scene | pure virtual |
AddSimulatedBody(const SimulatedBodyConfiguration *simulatedBodyConfig)=0 | AzPhysics::Scene | pure virtual |
AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::Scene) | AzPhysics::Scene | |
AZ_RTTI(Scene, "{52BD8163-BDC4-4B09-ABB2-11DD1F601FFD}") (defined in AzPhysics::Scene) | AzPhysics::Scene | |
DisableSimulationOfBody(SimulatedBodyHandle bodyHandle)=0 (defined in AzPhysics::Scene) | AzPhysics::Scene | pure virtual |
EnableSimulationOfBody(SimulatedBodyHandle bodyHandle)=0 | AzPhysics::Scene | pure virtual |
FinishSimulation()=0 | AzPhysics::Scene | pure virtual |
GetConfiguration() const =0 | AzPhysics::Scene | pure virtual |
GetGravity() const =0 | AzPhysics::Scene | pure virtual |
GetId() const | AzPhysics::Scene | |
GetJointFromHandle(JointHandle jointHandle)=0 | AzPhysics::Scene | pure virtual |
GetNativePointer() const =0 | AzPhysics::Scene | pure virtual |
GetSimulatedBodiesFromHandle(const SimulatedBodyHandleList &bodyHandles)=0 | AzPhysics::Scene | pure virtual |
GetSimulatedBodyFromHandle(SimulatedBodyHandle bodyHandle)=0 | AzPhysics::Scene | pure virtual |
IsEnabled() const =0 | AzPhysics::Scene | pure virtual |
m_configChangeEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
m_sceneActiveSimulatedBodies (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
m_sceneCollisionEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
m_sceneGravityChangedEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
m_sceneSimulationFinishEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
m_sceneSimulationStartEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
m_sceneTriggerEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
m_simulatedBodyAddedEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
m_simulatedBodyRemovedEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
m_simulatedBodySimulationDisabledEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
m_simulatedBodySimulationEnabledEvent (defined in AzPhysics::Scene) | AzPhysics::Scene | protected |
QueryScene(const SceneQueryRequest *request)=0 | AzPhysics::Scene | pure virtual |
QueryScene(const SceneQueryRequest *request, SceneQueryHits &result)=0 | AzPhysics::Scene | pure virtual |
QuerySceneAsync(SceneQuery::AsyncRequestId requestId, const SceneQueryRequest *request, SceneQuery::AsyncCallback callback)=0 | AzPhysics::Scene | pure virtual |
QuerySceneAsyncBatch(SceneQuery::AsyncRequestId requestId, const SceneQueryRequests &requests, SceneQuery::AsyncBatchCallback callback)=0 | AzPhysics::Scene | pure virtual |
QuerySceneBatch(const SceneQueryRequests &requests)=0 | AzPhysics::Scene | pure virtual |
Reflect(AZ::ReflectContext *context) (defined in AzPhysics::Scene) | AzPhysics::Scene | static |
RegisterSceneActiveSimulatedBodiesHandler(SceneEvents::OnSceneActiveSimulatedBodiesEvent::Handler &handler) | AzPhysics::Scene | inline |
RegisterSceneCollisionEventHandler(SceneEvents::OnSceneCollisionsEvent::Handler &handler) | AzPhysics::Scene | inline |
RegisterSceneConfigurationChangedEventHandler(SceneEvents::OnSceneConfigurationChanged::Handler &handler) | AzPhysics::Scene | inline |
RegisterSceneGravityChangedEvent(SceneEvents::OnSceneGravityChangedEvent::Handler &handler) | AzPhysics::Scene | inline |
RegisterSceneSimulationFinishHandler(SceneEvents::OnSceneSimulationFinishHandler &handler) | AzPhysics::Scene | inline |
RegisterSceneSimulationStartHandler(SceneEvents::OnSceneSimulationStartHandler &handler) | AzPhysics::Scene | inline |
RegisterSceneTriggersEventHandler(SceneEvents::OnSceneTriggersEvent::Handler &handler) | AzPhysics::Scene | inline |
RegisterSimulationBodyAddedHandler(SceneEvents::OnSimulationBodyAdded::Handler &handler) | AzPhysics::Scene | inline |
RegisterSimulationBodyRemovedHandler(SceneEvents::OnSimulationBodyRemoved::Handler &handler) | AzPhysics::Scene | inline |
RegisterSimulationBodySimulationDisabledHandler(SceneEvents::OnSimulationBodySimulationDisabled::Handler &handler) | AzPhysics::Scene | inline |
RegisterSimulationBodySimulationEnabledHandler(SceneEvents::OnSimulationBodySimulationEnabled::Handler &handler) | AzPhysics::Scene | inline |
RemoveJoint(JointHandle jointHandle)=0 | AzPhysics::Scene | pure virtual |
RemoveSimulatedBodies(SimulatedBodyHandleList &bodyHandles)=0 | AzPhysics::Scene | pure virtual |
RemoveSimulatedBody(SimulatedBodyHandle &bodyHandle)=0 | AzPhysics::Scene | pure virtual |
Scene(const SceneConfiguration &config) (defined in AzPhysics::Scene) | AzPhysics::Scene | explicit |
SetEnabled(bool enable)=0 | AzPhysics::Scene | pure virtual |
SetGravity(const AZ::Vector3 &gravity)=0 | AzPhysics::Scene | pure virtual |
StartSimulation(float deltatime)=0 | AzPhysics::Scene | pure virtual |
SuppressCollisionEvents(const SimulatedBodyHandle &bodyHandleA, const SimulatedBodyHandle &bodyHandleB)=0 | AzPhysics::Scene | pure virtual |
UnsuppressCollisionEvents(const SimulatedBodyHandle &bodyHandleA, const SimulatedBodyHandle &bodyHandleB)=0 | AzPhysics::Scene | pure virtual |
UpdateConfiguration(const SceneConfiguration &config)=0 | AzPhysics::Scene | pure virtual |
~Scene()=default (defined in AzPhysics::Scene) | AzPhysics::Scene | virtual |