Open 3D Engine AzFramework API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Physics::CharacterRequests Member List

This is the complete list of members for Physics::CharacterRequests, including all inherited members.

AddVelocity(const AZ::Vector3 &velocity) (defined in Physics::CharacterRequests)Physics::CharacterRequestsinlinevirtual
AddVelocityForPhysicsTimestep(const AZ::Vector3 &velocity)=0Physics::CharacterRequestspure virtual
AddVelocityForTick(const AZ::Vector3 &velocity)=0Physics::CharacterRequestspure virtual
GetBasePosition() const =0Physics::CharacterRequestspure virtual
GetCenterPosition() const =0Physics::CharacterRequestspure virtual
GetCharacter()=0Physics::CharacterRequestspure virtual
GetMaximumSpeed() const =0Physics::CharacterRequestspure virtual
GetSlopeLimitDegrees() const =0Physics::CharacterRequestspure virtual
GetStepHeight() const =0Physics::CharacterRequestspure virtual
GetUpDirection() const =0Physics::CharacterRequestspure virtual
GetVelocity() const =0Physics::CharacterRequestspure virtual
IsPresent() constPhysics::CharacterRequestsinlinevirtual
SetBasePosition(const AZ::Vector3 &position)=0Physics::CharacterRequestspure virtual
SetMaximumSpeed(float maximumSpeed)=0Physics::CharacterRequestspure virtual
SetSlopeLimitDegrees(float slopeLimitDegrees)=0Physics::CharacterRequestspure virtual
SetStepHeight(float stepHeight)=0Physics::CharacterRequestspure virtual
SetUpDirection(const AZ::Vector3 &upDirection)=0Physics::CharacterRequestspure virtual
~CharacterRequests()=default (defined in Physics::CharacterRequests)Physics::CharacterRequestsvirtual