Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Physics::Material, including all inherited members.
AZ_RTTI(Physics::Material, "{B0C593B9-F58E-47BF-856B-2F202A9E8813}") (defined in Physics::Material) | Physics::Material | |
GetId() const (defined in Physics::Material) | Physics::Material | |
GetMaterialAsset() const (defined in Physics::Material) | Physics::Material | |
GetProperty(AZStd::string_view propertyName) const =0 (defined in Physics::Material) | Physics::Material | pure virtual |
m_id (defined in Physics::Material) | Physics::Material | protected |
m_materialAsset (defined in Physics::Material) | Physics::Material | protected |
Material()=default (defined in Physics::Material) | Physics::Material | |
Material(const MaterialId &id, const AZ::Data::Asset< MaterialAsset > &materialAsset) (defined in Physics::Material) | Physics::Material | |
SetProperty(AZStd::string_view propertyName, MaterialPropertyValue value)=0 (defined in Physics::Material) | Physics::Material | pure virtual |
~Material()=default (defined in Physics::Material) | Physics::Material | virtual |