Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Physics::MaterialManager, including all inherited members.
AZ_RTTI(Physics::MaterialManager, "{39EF1222-BE2E-461D-B517-0395CF82C156}") (defined in Physics::MaterialManager) | Physics::MaterialManager | |
DeleteAllMaterials() | Physics::MaterialManager | |
DeleteMaterial(const MaterialId &id) | Physics::MaterialManager | |
FindOrCreateMaterial(const MaterialId &id, const AZ::Data::Asset< MaterialAsset > &materialAsset) | Physics::MaterialManager | |
GetDefaultMaterial() | Physics::MaterialManager | |
GetMaterial(const MaterialId &id) | Physics::MaterialManager | |
Init() (defined in Physics::MaterialManager) | Physics::MaterialManager | |
m_defaultMaterial (defined in Physics::MaterialManager) | Physics::MaterialManager | protected |
m_materials (defined in Physics::MaterialManager) | Physics::MaterialManager | protected |
MaterialManager()=default (defined in Physics::MaterialManager) | Physics::MaterialManager | |
~MaterialManager() (defined in Physics::MaterialManager) | Physics::MaterialManager | virtual |