Open 3D Engine AzFramework API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Physics::NativeShapeConfiguration Member List

This is the complete list of members for Physics::NativeShapeConfiguration, including all inherited members.

AZ_CLASS_ALLOCATOR(NativeShapeConfiguration, AZ::SystemAllocator) (defined in Physics::NativeShapeConfiguration)Physics::NativeShapeConfiguration
AZ_CLASS_ALLOCATOR(ShapeConfiguration, AZ::SystemAllocator) (defined in Physics::ShapeConfiguration)Physics::ShapeConfiguration
AZ_RTTI(NativeShapeConfiguration, "{6CB8FE4A-A577-49AF-81F4-4F1AD245859A}", ShapeConfiguration) (defined in Physics::NativeShapeConfiguration)Physics::NativeShapeConfiguration
AZ_RTTI(ShapeConfiguration, "{1FD56C72-6055-4B35-9253-07D432B94E91}") (defined in Physics::ShapeConfiguration)Physics::ShapeConfiguration
GetShapeType() const override (defined in Physics::NativeShapeConfiguration)Physics::NativeShapeConfigurationinlinevirtual
m_nativeShapePtrPhysics::NativeShapeConfiguration
m_nativeShapeScalePhysics::NativeShapeConfiguration
m_scale (defined in Physics::ShapeConfiguration)Physics::ShapeConfiguration
Reflect(AZ::ReflectContext *context) (defined in Physics::NativeShapeConfiguration)Physics::NativeShapeConfigurationstatic
ShapeConfiguration(const AZ::Vector3 &scale=ShapeConstants::DefaultScale) (defined in Physics::ShapeConfiguration)Physics::ShapeConfigurationexplicit
~ShapeConfiguration()=default (defined in Physics::ShapeConfiguration)Physics::ShapeConfigurationvirtual