Open 3D Engine AzFramework API Reference 23.10.0
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Physics::Ragdoll Member List

This is the complete list of members for Physics::Ragdoll, including all inherited members.

AZ_CLASS_ALLOCATOR(Ragdoll, AZ::SystemAllocator) (defined in Physics::Ragdoll)Physics::Ragdoll
AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBody
AZ_RTTI(Physics::Ragdoll, "{01F09602-80EC-4693-A0E7-C2719239044B}", AzPhysics::SimulatedBody) (defined in Physics::Ragdoll)Physics::Ragdoll
AZ_RTTI(AzPhysics::SimulatedBody, "{BCC37A4F-1C05-4660-9E41-0CCF2D5E7175}") (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBody
DisableSimulation()=0Physics::Ragdollpure virtual
DisableSimulationQueued()=0Physics::Ragdollpure virtual
EnableSimulation(const RagdollState &initialState)=0Physics::Ragdollpure virtual
EnableSimulationQueued(const RagdollState &initialState)=0Physics::Ragdollpure virtual
GetAabb() const =0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
GetEntityId() const =0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
GetFrameId() constAzPhysics::SimulatedBodyinline
GetNativePointer() const =0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
GetNativeType() const =0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
GetNode(size_t nodeIndex) const =0Physics::Ragdollpure virtual
GetNodeState(size_t nodeIndex, RagdollNodeState &nodeState) const =0Physics::Ragdollpure virtual
GetNumNodes() const =0Physics::Ragdollpure virtual
GetOrientation() const =0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
GetPosition() const =0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
GetScene()AzPhysics::SimulatedBodyvirtual
GetState(RagdollState &ragdollState) const =0Physics::Ragdollpure virtual
GetTransform() const =0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
GetUserData()AzPhysics::SimulatedBodyinline
IsSimulated() const =0Physics::Ragdollpure virtual
m_bodyHandleAzPhysics::SimulatedBody
m_sceneOwnerAzPhysics::SimulatedBody
m_simulatingAzPhysics::SimulatedBody
ProcessCollisionEvent(const CollisionEvent &collision) constAzPhysics::SimulatedBody
ProcessTriggerEvent(const TriggerEvent &trigger) constAzPhysics::SimulatedBody
RayCast(const RayCastRequest &request)=0AzPhysics::SimulatedBodypure virtual
Reflect(AZ::ReflectContext *context) (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodystatic
RegisterOnCollisionBeginHandler(SimulatedBodyEvents::OnCollisionBegin::Handler &handler)AzPhysics::SimulatedBodyinline
RegisterOnCollisionEndHandler(SimulatedBodyEvents::OnCollisionEnd::Handler &handler)AzPhysics::SimulatedBodyinline
RegisterOnCollisionPersistHandler(SimulatedBodyEvents::OnCollisionPersist::Handler &handler)AzPhysics::SimulatedBodyinline
RegisterOnSyncTransformHandler(SimulatedBodyEvents::OnSyncTransform::Handler &handler)AzPhysics::SimulatedBodyinline
RegisterOnTriggerEnterHandler(SimulatedBodyEvents::OnTriggerEnter::Handler &handler)AzPhysics::SimulatedBodyinline
RegisterOnTriggerExitHandler(SimulatedBodyEvents::OnTriggerExit::Handler &handler)AzPhysics::SimulatedBodyinline
SetFrameId(uint32_t frameId)AzPhysics::SimulatedBodyinline
SetNodeState(size_t nodeIndex, const RagdollNodeState &nodeState)=0Physics::Ragdollpure virtual
SetState(const RagdollState &ragdollState)=0Physics::Ragdollpure virtual
SetStateQueued(const RagdollState &ragdollState)=0Physics::Ragdollpure virtual
SetTransform(const AZ::Transform &transform)=0 (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodypure virtual
SetUserData(T *userData)AzPhysics::SimulatedBody
SyncTransform(float deltaTime) constAzPhysics::SimulatedBody
UndefinedFrameId (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodystatic
~Ragdoll()=default (defined in Physics::Ragdoll)Physics::Ragdollvirtual
~SimulatedBody()=default (defined in AzPhysics::SimulatedBody)AzPhysics::SimulatedBodyvirtual