Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Physics::RigidBodyRequests Member List

This is the complete list of members for Physics::RigidBodyRequests, including all inherited members.

ApplyAngularImpulse(const AZ::Vector3 &angularImpulse)=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
ApplyLinearImpulse(const AZ::Vector3 &impulse)=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
ApplyLinearImpulseAtWorldPoint(const AZ::Vector3 &impulse, const AZ::Vector3 &worldPoint)=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
DisablePhysics()=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
EnablePhysics()=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
ForceAsleep()=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
ForceAwake()=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetAabb() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetAngularDamping() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetAngularVelocity() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetCenterOfMassLocal() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetCenterOfMassWorld() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetInertiaLocal() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetInertiaWorld() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetInverseInertiaLocal() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetInverseInertiaWorld() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetInverseMass() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetLinearDamping() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetLinearVelocity() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetLinearVelocityAtWorldPoint(const AZ::Vector3 &worldPoint) const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetMass() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetRigidBody()=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
GetSleepThreshold() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
IsAwake() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
IsGravityEnabled() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
IsKinematic() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
IsPhysicsEnabled() const =0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
MutexType typedef (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequests
RayCast(const AzPhysics::RayCastRequest &request)=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
SetAngularDamping(float damping)=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
SetAngularVelocity(const AZ::Vector3 &angularVelocity)=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
SetCenterOfMassOffset(const AZ::Vector3 &comOffset)=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
SetGravityEnabled(bool enabled)=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
SetKinematic(bool kinematic)=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
SetKinematicTarget(const AZ::Transform &targetPosition)=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
SetLinearDamping(float damping)=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
SetLinearVelocity(const AZ::Vector3 &velocity)=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
SetMass(float mass)=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
SetSimulationEnabled(bool enabled)=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual
SetSleepThreshold(float threshold)=0 (defined in Physics::RigidBodyRequests)Physics::RigidBodyRequestspure virtual