Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Physics::RigidBodyRequests, including all inherited members.
ApplyAngularImpulse(const AZ::Vector3 &angularImpulse)=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
ApplyLinearImpulse(const AZ::Vector3 &impulse)=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
ApplyLinearImpulseAtWorldPoint(const AZ::Vector3 &impulse, const AZ::Vector3 &worldPoint)=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
DisablePhysics()=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
EnablePhysics()=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
ForceAsleep()=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
ForceAwake()=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetAabb() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetAngularDamping() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetAngularVelocity() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetCenterOfMassLocal() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetCenterOfMassWorld() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetInertiaLocal() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetInertiaWorld() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetInverseInertiaLocal() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetInverseInertiaWorld() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetInverseMass() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetLinearDamping() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetLinearVelocity() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetLinearVelocityAtWorldPoint(const AZ::Vector3 &worldPoint) const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetMass() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetRigidBody()=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
GetSleepThreshold() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
IsAwake() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
IsGravityEnabled() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
IsKinematic() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
IsPhysicsEnabled() const =0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
MutexType typedef (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | |
RayCast(const AzPhysics::RayCastRequest &request)=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
SetAngularDamping(float damping)=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
SetAngularVelocity(const AZ::Vector3 &angularVelocity)=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
SetCenterOfMassOffset(const AZ::Vector3 &comOffset)=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
SetGravityEnabled(bool enabled)=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
SetKinematic(bool kinematic)=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
SetKinematicTarget(const AZ::Transform &targetPosition)=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
SetLinearDamping(float damping)=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
SetLinearVelocity(const AZ::Vector3 &velocity)=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
SetMass(float mass)=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
SetSimulationEnabled(bool enabled)=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |
SetSleepThreshold(float threshold)=0 (defined in Physics::RigidBodyRequests) | Physics::RigidBodyRequests | pure virtual |