Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Physics::System Member List

This is the complete list of members for Physics::System, including all inherited members.

CookConvexMeshToFile(const AZStd::string &filePath, const AZ::Vector3 *vertices, AZ::u32 vertexCount)=0Physics::Systempure virtual
CookConvexMeshToMemory(const AZ::Vector3 *vertices, AZ::u32 vertexCount, AZStd::vector< AZ::u8 > &result)=0Physics::Systempure virtual
CookTriangleMeshToFile(const AZStd::string &filePath, const AZ::Vector3 *vertices, AZ::u32 vertexCount, const AZ::u32 *indices, AZ::u32 indexCount)=0Physics::Systempure virtual
CookTriangleMeshToMemory(const AZ::Vector3 *vertices, AZ::u32 vertexCount, const AZ::u32 *indices, AZ::u32 indexCount, AZStd::vector< AZ::u8 > &result)=0Physics::Systempure virtual
CreateShape(const ColliderConfiguration &colliderConfiguration, const ShapeConfiguration &configuration)=0 (defined in Physics::System)Physics::Systempure virtual
operator=(System &&)=delete (defined in Physics::System)Physics::System
ReleaseNativeHeightfieldObject(void *nativeHeightfieldObject)=0Physics::Systempure virtual
ReleaseNativeMeshObject(void *nativeMeshObject)=0Physics::Systempure virtual
System()=default (defined in Physics::System)Physics::System
System(System &&)=delete (defined in Physics::System)Physics::System
~System()=default (defined in Physics::System)Physics::Systemvirtual