Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Physics::System, including all inherited members.
CookConvexMeshToFile(const AZStd::string &filePath, const AZ::Vector3 *vertices, AZ::u32 vertexCount)=0 | Physics::System | pure virtual |
CookConvexMeshToMemory(const AZ::Vector3 *vertices, AZ::u32 vertexCount, AZStd::vector< AZ::u8 > &result)=0 | Physics::System | pure virtual |
CookTriangleMeshToFile(const AZStd::string &filePath, const AZ::Vector3 *vertices, AZ::u32 vertexCount, const AZ::u32 *indices, AZ::u32 indexCount)=0 | Physics::System | pure virtual |
CookTriangleMeshToMemory(const AZ::Vector3 *vertices, AZ::u32 vertexCount, const AZ::u32 *indices, AZ::u32 indexCount, AZStd::vector< AZ::u8 > &result)=0 | Physics::System | pure virtual |
CreateShape(const ColliderConfiguration &colliderConfiguration, const ShapeConfiguration &configuration)=0 (defined in Physics::System) | Physics::System | pure virtual |
operator=(System &&)=delete (defined in Physics::System) | Physics::System | |
ReleaseNativeHeightfieldObject(void *nativeHeightfieldObject)=0 | Physics::System | pure virtual |
ReleaseNativeMeshObject(void *nativeMeshObject)=0 | Physics::System | pure virtual |
System()=default (defined in Physics::System) | Physics::System | |
System(System &&)=delete (defined in Physics::System) | Physics::System | |
~System()=default (defined in Physics::System) | Physics::System | virtual |