Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzFramework::InputDeviceTouch::Implementation::RawTouchEvent Member List

This is the complete list of members for AzFramework::InputDeviceTouch::Implementation::RawTouchEvent, including all inherited members.

AZ_DEFAULT_COPY(RawTouchEvent) (defined in AzFramework::InputDeviceTouch::Implementation::RawTouchEvent)AzFramework::InputDeviceTouch::Implementation::RawTouchEvent
AZ_DEFAULT_COPY(RawInputEvent) (defined in AzFramework::InputChannelAnalogWithPosition2D::RawInputEvent)AzFramework::InputChannelAnalogWithPosition2D::RawInputEvent
m_analogValueAzFramework::InputChannelAnalogWithPosition2D::RawInputEvent
m_indexAzFramework::InputDeviceTouch::Implementation::RawTouchEvent
m_normalizedXAzFramework::InputChannelAnalogWithPosition2D::RawInputEvent
m_normalizedYAzFramework::InputChannelAnalogWithPosition2D::RawInputEvent
m_stateAzFramework::InputDeviceTouch::Implementation::RawTouchEvent
RawInputEvent(float normalizedX, float normalizedY, float analogValue)AzFramework::InputChannelAnalogWithPosition2D::RawInputEventinlineexplicit
RawTouchEvent(float normalizedX, float normalizedY, float pressure, AZ::u32 index, State state)AzFramework::InputDeviceTouch::Implementation::RawTouchEventexplicit
State enum nameAzFramework::InputDeviceTouch::Implementation::RawTouchEvent
~RawInputEvent()=defaultAzFramework::InputChannelAnalogWithPosition2D::RawInputEventvirtual
~RawTouchEvent() override=defaultAzFramework::InputDeviceTouch::Implementation::RawTouchEvent