Open 3D Engine AzFramework API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Physics::DebugDrawSettings Member List

This is the complete list of members for Physics::DebugDrawSettings, including all inherited members.

DebugDrawLineCallback typedef (defined in Physics::DebugDrawSettings)Physics::DebugDrawSettings
DebugDrawTriangleBatchCallback typedef (defined in Physics::DebugDrawSettings)Physics::DebugDrawSettings
DebugDrawTriangleCallback typedef (defined in Physics::DebugDrawSettings)Physics::DebugDrawSettings
DrawLine(const DebugDrawVertex &from, const DebugDrawVertex &to, const AZStd::shared_ptr< AzPhysics::SimulatedBody > &body, float thickness=1.0f) (defined in Physics::DebugDrawSettings)Physics::DebugDrawSettingsinline
DrawTriangleBatch(const DebugDrawVertex *verts, AZ::u32 numVerts, const AZ::u32 *indices, AZ::u32 numIndices, const AZStd::shared_ptr< AzPhysics::SimulatedBody > &body) (defined in Physics::DebugDrawSettings)Physics::DebugDrawSettingsinline
m_cameraPosPhysics::DebugDrawSettings
m_drawBodyTransformsPhysics::DebugDrawSettings
m_drawDistancePhysics::DebugDrawSettings
m_drawLineCBPhysics::DebugDrawSettings
m_drawTriBatchCBPhysics::DebugDrawSettings
m_isWireframePhysics::DebugDrawSettings
m_objectLayersPhysics::DebugDrawSettings
m_udataPhysics::DebugDrawSettings