This is the complete list of members for AzGameFramework::GameApplication, including all inherited members.
AZ_CLASS_ALLOCATOR(GameApplication, AZ::SystemAllocator) (defined in AzGameFramework::GameApplication) | AzGameFramework::GameApplication | |
CreateStaticModules(AZStd::vector< AZ::Module * > &outModules) override (defined in AzGameFramework::GameApplication) | AzGameFramework::GameApplication | |
GameApplication() (defined in AzGameFramework::GameApplication) | AzGameFramework::GameApplication | |
GameApplication(int argc, char **argvS) (defined in AzGameFramework::GameApplication) | AzGameFramework::GameApplication | |
MergeSettingsToRegistry(AZ::SettingsRegistryInterface ®istry) override (defined in AzGameFramework::GameApplication) | AzGameFramework::GameApplication | protected |
QueryApplicationType(AZ::ApplicationTypeQuery &appType) const override (defined in AzGameFramework::GameApplication) | AzGameFramework::GameApplication | |
StartCommon(AZ::Entity *systemEntity) override (defined in AzGameFramework::GameApplication) | AzGameFramework::GameApplication | protected |
~GameApplication() (defined in AzGameFramework::GameApplication) | AzGameFramework::GameApplication |