Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::EditorAssetMimeData Member List

This is the complete list of members for AzToolsFramework::EditorAssetMimeData, including all inherited members.

AZ_CLASS_ALLOCATOR(EditorAssetMimeData, AZ::SystemAllocator) (defined in AzToolsFramework::EditorAssetMimeData)AzToolsFramework::EditorAssetMimeData
AZ_RTTI(EditorAssetMimeData, "{844742CD-7D34-4ED0-B798-396A6C0530BF}") (defined in AzToolsFramework::EditorAssetMimeData)AzToolsFramework::EditorAssetMimeData
EditorAssetMimeData() (defined in AzToolsFramework::EditorAssetMimeData)AzToolsFramework::EditorAssetMimeDatainline
EditorAssetMimeData(AZ::Data::AssetId assetId, AZ::Data::AssetType assetType) (defined in AzToolsFramework::EditorAssetMimeData)AzToolsFramework::EditorAssetMimeDatainline
m_assetId (defined in AzToolsFramework::EditorAssetMimeData)AzToolsFramework::EditorAssetMimeData
m_assetType (defined in AzToolsFramework::EditorAssetMimeData)AzToolsFramework::EditorAssetMimeData
Reflect(AZ::ReflectContext *context) (defined in AzToolsFramework::EditorAssetMimeData)AzToolsFramework::EditorAssetMimeDatastatic
~EditorAssetMimeData() (defined in AzToolsFramework::EditorAssetMimeData)AzToolsFramework::EditorAssetMimeDatainlinevirtual