Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzToolsFramework::EditorEntityIdContainer Member List

This is the complete list of members for AzToolsFramework::EditorEntityIdContainer, including all inherited members.

AZ_CLASS_ALLOCATOR(EditorEntityIdContainer, AZ::SystemAllocator) (defined in AzToolsFramework::EditorEntityIdContainer)AzToolsFramework::EditorEntityIdContainer
AZ_RTTI(EditorEntityIdContainer, "{22F4C72A-8ADD-49B3-884C-30C7F254AAC6}") (defined in AzToolsFramework::EditorEntityIdContainer)AzToolsFramework::EditorEntityIdContainer
FromBuffer(const AZStd::vector< char > &buffer) (defined in AzToolsFramework::EditorEntityIdContainer)AzToolsFramework::EditorEntityIdContainer
FromBuffer(const char *data, AZStd::size_t size) (defined in AzToolsFramework::EditorEntityIdContainer)AzToolsFramework::EditorEntityIdContainer
GetMimeType() (defined in AzToolsFramework::EditorEntityIdContainer)AzToolsFramework::EditorEntityIdContainerstatic
m_entityIds (defined in AzToolsFramework::EditorEntityIdContainer)AzToolsFramework::EditorEntityIdContainer
Reflect(AZ::ReflectContext *context) (defined in AzToolsFramework::EditorEntityIdContainer)AzToolsFramework::EditorEntityIdContainerstatic
ToBuffer(AZStd::vector< char > &buffer) (defined in AzToolsFramework::EditorEntityIdContainer)AzToolsFramework::EditorEntityIdContainer
~EditorEntityIdContainer() (defined in AzToolsFramework::EditorEntityIdContainer)AzToolsFramework::EditorEntityIdContainerinlinevirtual