Open 3D Engine AzToolsFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LegacyFramework::Application Member List

This is the complete list of members for LegacyFramework::Application, including all inherited members.

Application() (defined in LegacyFramework::Application)LegacyFramework::Application
Application(int argc, char **argv) (defined in LegacyFramework::Application)LegacyFramework::Application
CreateApplicationComponents() (defined in LegacyFramework::Application)LegacyFramework::Applicationprotectedvirtual
CreateReflectionManager() override (defined in LegacyFramework::Application)LegacyFramework::Application
CreateSystemComponents() (defined in LegacyFramework::Application)LegacyFramework::Applicationprotectedvirtual
EnsureComponentCreated(AZ::Uuid componentCRC) (defined in LegacyFramework::Application)LegacyFramework::Applicationprotected
EnsureComponentRemoved(AZ::Uuid componentCRC) (defined in LegacyFramework::Application)LegacyFramework::Applicationprotected
GetAbortRequested() override (defined in LegacyFramework::Application)LegacyFramework::Applicationinlineprotected
GetApplicationDirectory() override (defined in LegacyFramework::Application)LegacyFramework::Applicationprotected
GetApplicationGlobalStoragePath() override (defined in LegacyFramework::Application)LegacyFramework::Applicationprotected
GetApplicationModule() override (defined in LegacyFramework::Application)LegacyFramework::Applicationprotected
GetApplicationName() override (defined in LegacyFramework::Application)LegacyFramework::Applicationprotected
GetDesiredExitCode() override (defined in LegacyFramework::Application)LegacyFramework::Applicationinlineprotected
GetMainModule() override (defined in LegacyFramework::Application)LegacyFramework::Applicationprotected
IsAppConfigWritable() override (defined in LegacyFramework::Application)LegacyFramework::Applicationprotected
IsPrimary() override (defined in LegacyFramework::Application)LegacyFramework::Applicationinlineprotected
IsRunningInGUIMode() override (defined in LegacyFramework::Application)LegacyFramework::Applicationinlineprotected
m_applicationEntity (defined in LegacyFramework::Application)LegacyFramework::Applicationprotected
m_ptrSystemEntity (defined in LegacyFramework::Application)LegacyFramework::Applicationprotected
OnApplicationEntityActivated() (defined in LegacyFramework::Application)LegacyFramework::Applicationprotectedvirtual
OnProjectSet(const char *) override (defined in LegacyFramework::Application)LegacyFramework::Applicationprotected
RegisterCoreComponents() overrideLegacyFramework::Applicationprotected
RequiresGameProject() override (defined in LegacyFramework::Application)LegacyFramework::Applicationinlineprotected
Run(const ApplicationDesc &desc) (defined in LegacyFramework::Application)LegacyFramework::Applicationvirtual
RunAssetProcessor() override (defined in LegacyFramework::Application)LegacyFramework::Applicationprotected
SetAbortRequested() override (defined in LegacyFramework::Application)LegacyFramework::Applicationinlineprotected
SetDesiredExitCode(int code) override (defined in LegacyFramework::Application)LegacyFramework::Applicationinlineprotected
SetSettingsRegistrySpecializations(AZ::SettingsRegistryInterface::Specializations &specializations) override (defined in LegacyFramework::Application)LegacyFramework::Applicationprotected
ShouldRunAssetProcessor() override (defined in LegacyFramework::Application)LegacyFramework::Applicationinlineprotected
TeardownApplicationComponent() override (defined in LegacyFramework::Application)LegacyFramework::Applicationprotected