Open 3D Engine Atom Gem API Reference
23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::RHI::FrameScheduler Member List
This is the complete list of members for
AZ::RHI::FrameScheduler
, including all inherited members.
AZ_CLASS_ALLOCATOR
(FrameScheduler, AZ::SystemAllocator) (defined in
AZ::RHI::FrameScheduler
)
AZ::RHI::FrameScheduler
BeginFrame
()
AZ::RHI::FrameScheduler
Compile
(const FrameSchedulerCompileRequest &compileRequest)
AZ::RHI::FrameScheduler
EndFrame
()
AZ::RHI::FrameScheduler
Execute
(JobPolicy jobPolicy)
AZ::RHI::FrameScheduler
FrameScheduler
()=default (defined in
AZ::RHI::FrameScheduler
)
AZ::RHI::FrameScheduler
FrameScheduler
(const FrameScheduler &)=delete (defined in
AZ::RHI::FrameScheduler
)
AZ::RHI::FrameScheduler
GetAttachmentDatabase
() override
AZ::RHI::FrameScheduler
virtual
GetCpuFrameTime
() const
AZ::RHI::FrameScheduler
GetMemoryStatistics
() const
AZ::RHI::FrameScheduler
GetPhysicalDeviceDescriptor
()
AZ::RHI::FrameScheduler
GetRootScopeId
() const
AZ::RHI::FrameScheduler
GetTransientAttachmentPoolDescriptor
() const
AZ::RHI::FrameScheduler
GetTransientAttachmentStatistics
() const
AZ::RHI::FrameScheduler
ImportScopeProducer
(ScopeProducer &scopeProducer) override
AZ::RHI::FrameScheduler
virtual
Init
(Device &device, const FrameSchedulerDescriptor &descriptor)
AZ::RHI::FrameScheduler
IsInitialized
() const (defined in
AZ::RHI::FrameScheduler
)
AZ::RHI::FrameScheduler
QueueRayTracingShaderTableForBuild
(RayTracingShaderTable *rayTracingShaderTable)
AZ::RHI::FrameScheduler
Shutdown
()
AZ::RHI::FrameScheduler
~FrameGraphBuilder
()=default (defined in
AZ::RHI::FrameGraphBuilder
)
AZ::RHI::FrameGraphBuilder
virtual
~FrameScheduler
()=default (defined in
AZ::RHI::FrameScheduler
)
AZ::RHI::FrameScheduler
virtual
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