AcquireLight() override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
Activate() override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
AddRenderPasses(RenderPipeline *pipeline) | AZ::RPI::FeatureProcessor | inlinevirtual |
ApplyRenderPipelineChange(RenderPipeline *pipeline) | AZ::RPI::FeatureProcessor | inlinevirtual |
AZ_CLASS_ALLOCATOR(FeatureProcessor, AZ::SystemAllocator) (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | |
AZ_RTTI(AZ::Render::DirectionalLightFeatureProcessor, "61610178-8DAA-4BF2-AF17-597F20D527DD", AZ::Render::DirectionalLightFeatureProcessorInterface) (defined in AZ::Render::DirectionalLightFeatureProcessor) | AZ::Render::DirectionalLightFeatureProcessor | |
AZ_RTTI(AZ::Render::DirectionalLightFeatureProcessorInterface, "82C274F8-C635-4725-9ECB-0D7FA0DC0C6C", AZ::RPI::FeatureProcessor) (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
AZ_RTTI(FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}") (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | |
CloneLight(LightHandle handle) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
Deactivate() override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
DebugDrawAll enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
DebugDrawBoundingBoxes enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
DebugDrawColoring enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
DebugDrawFlags enum name (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
DebugDrawNone enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
DisableSceneNotification() (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | protected |
EnableSceneNotification() (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | protected |
FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | |
GetLightBuffer() const (defined in AZ::Render::DirectionalLightFeatureProcessor) | AZ::Render::DirectionalLightFeatureProcessor | inline |
GetLightCount() const (defined in AZ::Render::DirectionalLightFeatureProcessor) | AZ::Render::DirectionalLightFeatureProcessor | inline |
GetParentScene() const (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | inline |
GetShadowProperty(LightHandle handle) (defined in AZ::Render::DirectionalLightFeatureProcessor) | AZ::Render::DirectionalLightFeatureProcessor | inline |
LightHandle typedef (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
OnEndCulling(const RenderPacket &) | AZ::RPI::FeatureProcessor | inlinevirtual |
OnRenderEnd() | AZ::RPI::FeatureProcessor | inlinevirtual |
PrepareViews(const PrepareViewsPacket &, AZStd::vector< AZStd::pair< RPI::PipelineViewTag, RPI::ViewPtr > > &) override (defined in AZ::Render::DirectionalLightFeatureProcessor) | AZ::Render::DirectionalLightFeatureProcessor | |
AZ::Render::DirectionalLightFeatureProcessorInterface::PrepareViews(const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &) | AZ::RPI::FeatureProcessor | inlinevirtual |
Reflect(ReflectContext *context) (defined in AZ::Render::DirectionalLightFeatureProcessor) | AZ::Render::DirectionalLightFeatureProcessor | static |
ReleaseLight(LightHandle &handle) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
Render(const RenderPacket &packet) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetAffectsGI(LightHandle handle, bool affectsGI) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetAffectsGIFactor(LightHandle handle, float affectsGIFactor) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetAngularDiameter(LightHandle handle, float angularDiameter) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetCameraConfiguration(LightHandle handle, const Camera::Configuration &cameraConfiguration, const RPI::RenderPipelineId &renderPipelineId=RPI::RenderPipelineId()) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetCameraTransform(LightHandle handle, const Transform &cameraTransform, const RPI::RenderPipelineId &renderPipelineId=RPI::RenderPipelineId()) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetCascadeBlendingEnabled(LightHandle handle, bool enable) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetCascadeCount(LightHandle handle, uint16_t cascadeCount) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetCascadeFarDepth(LightHandle handle, uint16_t cascadeIndex, float farDepth) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetDebugFlags(LightHandle handle, DebugDrawFlags flags) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetDirection(LightHandle handle, const Vector3 &lightDirection) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetFilteringSampleCount(LightHandle handle, uint16_t count) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetFullscreenBlurConstFalloff(LightHandle handle, float blurConstFalloff) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetFullscreenBlurDepthFalloffStrength(LightHandle handle, float blurDepthFalloffStrength) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetFullscreenBlurEnabled(LightHandle handle, bool enable) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetGroundHeight(LightHandle handle, float groundHeight) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetNormalShadowBias(LightHandle handle, float normalShadowBias) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetRgbIntensity(LightHandle handle, const PhotometricColor< PhotometricUnit::Lux > &lightColor) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetShadowBias(LightHandle handle, float bias) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetShadowFarClipDistance(LightHandle handle, float farDist) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetShadowFilterMethod(LightHandle handle, ShadowFilterMethod method) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetShadowmapFrustumSplitSchemeRatio(LightHandle handle, float ratio) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetShadowmapSize(LightHandle handle, ShadowmapSize size) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetShadowReceiverPlaneBiasEnabled(LightHandle handle, bool enable) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
SetViewFrustumCorrectionEnabled(LightHandle handle, bool enabled) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
Simulate(const SimulatePacket &packet) override | AZ::Render::DirectionalLightFeatureProcessor | virtual |
~DirectionalLightFeatureProcessor()=default (defined in AZ::Render::DirectionalLightFeatureProcessor) | AZ::Render::DirectionalLightFeatureProcessor | virtual |
~FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | virtual |