AcquireLight()=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
Activate() | AZ::RPI::FeatureProcessor | inlinevirtual |
AddRenderPasses(RenderPipeline *pipeline) | AZ::RPI::FeatureProcessor | inlinevirtual |
ApplyRenderPipelineChange(RenderPipeline *pipeline) | AZ::RPI::FeatureProcessor | inlinevirtual |
AZ_CLASS_ALLOCATOR(FeatureProcessor, AZ::SystemAllocator) (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | |
AZ_RTTI(AZ::Render::DirectionalLightFeatureProcessorInterface, "82C274F8-C635-4725-9ECB-0D7FA0DC0C6C", AZ::RPI::FeatureProcessor) (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
AZ_RTTI(FeatureProcessor, "{B8027170-C65C-4237-964D-B557FC9D7575}") (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | |
CloneLight(LightHandle lightHandle)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
Deactivate() | AZ::RPI::FeatureProcessor | inlinevirtual |
DebugDrawAll enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
DebugDrawBoundingBoxes enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
DebugDrawColoring enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
DebugDrawFlags enum name (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
DebugDrawNone enum value (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
DisableSceneNotification() (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | protected |
EnableSceneNotification() (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | protected |
FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | |
GetParentScene() const (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | inline |
LightHandle typedef (defined in AZ::Render::DirectionalLightFeatureProcessorInterface) | AZ::Render::DirectionalLightFeatureProcessorInterface | |
OnEndCulling(const RenderPacket &) | AZ::RPI::FeatureProcessor | inlinevirtual |
OnRenderEnd() | AZ::RPI::FeatureProcessor | inlinevirtual |
PrepareViews(const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr > > &) | AZ::RPI::FeatureProcessor | inlinevirtual |
ReleaseLight(LightHandle &lightHandle)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
Render(const RenderPacket &) | AZ::RPI::FeatureProcessor | inlinevirtual |
SetAffectsGI(LightHandle handle, bool affectsGI)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetAffectsGIFactor(LightHandle handle, float affectsGIFactor)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetAngularDiameter(LightHandle handle, float angularDiameter)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetCameraConfiguration(LightHandle handle, const Camera::Configuration &cameraConfiguration, const RPI::RenderPipelineId &renderPipelineId=RPI::RenderPipelineId())=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetCameraTransform(LightHandle handle, const Transform &cameraTransform, const RPI::RenderPipelineId &renderPipelineId=RPI::RenderPipelineId())=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetCascadeBlendingEnabled(LightHandle handle, bool enable)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetCascadeCount(LightHandle handle, uint16_t cascadeCount)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetCascadeFarDepth(LightHandle handle, uint16_t cascadeIndex, float farDepth)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetDebugFlags(LightHandle handle, DebugDrawFlags flags)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetDirection(LightHandle handle, const Vector3 &direction)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetFilteringSampleCount(LightHandle handle, uint16_t count)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetFullscreenBlurConstFalloff(LightHandle handle, float blurConstFalloff)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetFullscreenBlurDepthFalloffStrength(LightHandle handle, float blurDepthFalloffStrength)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetFullscreenBlurEnabled(LightHandle handle, bool enable)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetGroundHeight(LightHandle handle, float groundHeight)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetNormalShadowBias(LightHandle handle, float normalShadowBias)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetRgbIntensity(LightHandle handle, const PhotometricColor< PhotometricUnit::Lux > &lightColor)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetShadowBias(LightHandle handle, float bias)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetShadowFarClipDistance(LightHandle handle, float farDist)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetShadowFilterMethod(LightHandle handle, ShadowFilterMethod method)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetShadowmapFrustumSplitSchemeRatio(LightHandle handle, float ratio)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetShadowmapSize(LightHandle handle, ShadowmapSize size)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetShadowReceiverPlaneBiasEnabled(LightHandle handle, bool enable)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
SetViewFrustumCorrectionEnabled(LightHandle, bool enabled)=0 | AZ::Render::DirectionalLightFeatureProcessorInterface | pure virtual |
Simulate(const SimulatePacket &) | AZ::RPI::FeatureProcessor | inlinevirtual |
~FeatureProcessor()=default (defined in AZ::RPI::FeatureProcessor) | AZ::RPI::FeatureProcessor | virtual |