AddMorphTarget(uint32_t lodIndex, const RPI::MorphTargetMetaAsset::MorphTarget &morphTarget, const RPI::BufferAssetView *morphBufferAssetView, const AZStd::string &bufferNamePrefix, float minWeight, float maxWeight) | AZ::Render::SkinnedMeshInputBuffers | |
AZ_CLASS_ALLOCATOR(SkinnedMeshInputBuffers, AZ::SystemAllocator) (defined in AZ::Render::SkinnedMeshInputBuffers) | AZ::Render::SkinnedMeshInputBuffers | |
CreateFromModelAsset(const Data::Asset< RPI::ModelAsset > &modelAsset) | AZ::Render::SkinnedMeshInputBuffers | |
CreateSkinnedMeshInstance() const | AZ::Render::SkinnedMeshInputBuffers | |
Finalize() | AZ::Render::SkinnedMeshInputBuffers | |
GetInfluenceCountPerVertex(uint32_t lodIndex, uint32_t meshIndex) const | AZ::Render::SkinnedMeshInputBuffers | |
GetLod(uint32_t lodIndex) const | AZ::Render::SkinnedMeshInputBuffers | |
GetLodCount() const | AZ::Render::SkinnedMeshInputBuffers | |
GetMeshCount(uint32_t lodIndex) const | AZ::Render::SkinnedMeshInputBuffers | |
GetModel() const | AZ::Render::SkinnedMeshInputBuffers | |
GetModelAsset() const | AZ::Render::SkinnedMeshInputBuffers | |
GetMorphTargetComputeMetaDatas(uint32_t lodIndex) const | AZ::Render::SkinnedMeshInputBuffers | |
GetMorphTargetInputBuffers(uint32_t lodIndex) const | AZ::Render::SkinnedMeshInputBuffers | |
GetMorphTargetIntegerEncoding(uint32_t lodIndex, uint32_t meshIndex) const | AZ::Render::SkinnedMeshInputBuffers | |
GetVertexCount(uint32_t lodIndex, uint32_t meshIndex) const | AZ::Render::SkinnedMeshInputBuffers | |
SetBufferViewsOnShaderResourceGroup(uint32_t lodIndex, uint32_t meshIndex, const Data::Instance< RPI::ShaderResourceGroup > &perInstanceSRG) | AZ::Render::SkinnedMeshInputBuffers | |
SkinnedMeshInputBuffers() (defined in AZ::Render::SkinnedMeshInputBuffers) | AZ::Render::SkinnedMeshInputBuffers | |
~SkinnedMeshInputBuffers() (defined in AZ::Render::SkinnedMeshInputBuffers) | AZ::Render::SkinnedMeshInputBuffers | |