Open 3D Engine Atom Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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If you suspect a bug with memory usage, like usage of uninitialized memory or memory being overwritten out of bounds of an allocation, you can use debug features of this library to verify this.
If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used, you can enable automatic memory initialization to verify this. To do it, define macro VMA_DEBUG_INITIALIZE_ALLOCATIONS
to 1.
It makes memory of new allocations initialized to bit pattern 0xDCDCDCDC
. Before an allocation is destroyed, its memory is filled with bit pattern 0xEFEFEFEF
. Memory is automatically mapped and unmapped if necessary.
If you find these values while debugging your program, good chances are that you incorrectly read Vulkan memory that is allocated but not initialized, or already freed, respectively.
Memory initialization works only with memory types that are HOST_VISIBLE
and with allocations that can be mapped. It works also with dedicated allocations.
By default, allocations are laid out in memory blocks next to each other if possible (considering required alignment, bufferImageGranularity
, and nonCoherentAtomSize
).
Define macro VMA_DEBUG_MARGIN
to some non-zero value (e.g. 16) to enforce specified number of bytes as a margin after every allocation.
If your bug goes away after enabling margins, it means it may be caused by memory being overwritten outside of allocation boundaries. It is not 100% certain though. Change in application behavior may also be caused by different order and distribution of allocations across memory blocks after margins are applied.
Margins work with all types of memory.
Margin is applied only to allocations made out of memory blocks and not to dedicated allocations, which have their own memory block of specific size. It is thus not applied to allocations made using VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag or those automatically decided to put into dedicated allocations, e.g. due to its large size or recommended by VK_KHR_dedicated_allocation extension.
Margins appear in JSON dump as part of free space.
Note that enabling margins increases memory usage and fragmentation.
Margins do not apply to Virtual allocator.
You can additionally define macro VMA_DEBUG_DETECT_CORRUPTION
to 1 to enable validation of contents of the margins.
When this feature is enabled, number of bytes specified as VMA_DEBUG_MARGIN
(it must be multiply of 4) after every allocation is filled with a magic number. This idea is also know as "canary". Memory is automatically mapped and unmapped if necessary.
This number is validated automatically when the allocation is destroyed. If it is not equal to the expected value, VMA_ASSERT()
is executed. It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation, which indicates a serious bug.
You can also explicitly request checking margins of all allocations in all memory blocks that belong to specified memory types by using function vmaCheckCorruption(), or in memory blocks that belong to specified custom pool, by using function vmaCheckPoolCorruption().
Margin validation (corruption detection) works only for memory types that are HOST_VISIBLE
and HOST_COHERENT
.