Open 3D Engine Atom Gem API Reference
23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::DX12::ImageTileLayout Member List
This is the complete list of members for
AZ::DX12::ImageTileLayout
, including all inherited members.
GetPackedSubresourceIndex
() const (defined in
AZ::DX12::ImageTileLayout
)
AZ::DX12::ImageTileLayout
GetSubresourceTileInfo
(uint32_t subresourceIndex, uint32_t &imageTileOffset, D3D12_TILED_RESOURCE_COORDINATE &coordinate, D3D12_TILE_REGION_SIZE ®ionSize) const
AZ::DX12::ImageTileLayout
GetTileOffset
(uint32_t subresourceIndex) const (defined in
AZ::DX12::ImageTileLayout
)
AZ::DX12::ImageTileLayout
IsPacked
(uint32_t subresourceIndex) const (defined in
AZ::DX12::ImageTileLayout
)
AZ::DX12::ImageTileLayout
m_mipCount
(defined in
AZ::DX12::ImageTileLayout
)
AZ::DX12::ImageTileLayout
m_mipCountPacked
(defined in
AZ::DX12::ImageTileLayout
)
AZ::DX12::ImageTileLayout
m_mipCountStandard
(defined in
AZ::DX12::ImageTileLayout
)
AZ::DX12::ImageTileLayout
m_subresourceTiling
(defined in
AZ::DX12::ImageTileLayout
)
AZ::DX12::ImageTileLayout
m_tileCount
(defined in
AZ::DX12::ImageTileLayout
)
AZ::DX12::ImageTileLayout
m_tileCountPacked
(defined in
AZ::DX12::ImageTileLayout
)
AZ::DX12::ImageTileLayout
m_tileCountStandard
(defined in
AZ::DX12::ImageTileLayout
)
AZ::DX12::ImageTileLayout
m_tileSize
(defined in
AZ::DX12::ImageTileLayout
)
AZ::DX12::ImageTileLayout
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