Open 3D Engine AtomTressFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for EI_Scene, including all inherited members.
EI_Scene() (defined in EI_Scene) | EI_Scene | inline |
GetBoneIdByName(int skinNumber, const char *name) (defined in EI_Scene) | EI_Scene | |
GetCameraPos() const (defined in EI_Scene) | EI_Scene | inline |
GetInvViewProjMatrix() const (defined in EI_Scene) | EI_Scene | inline |
GetMV() const (defined in EI_Scene) | EI_Scene | inline |
GetMVP() const (defined in EI_Scene) | EI_Scene | inline |
GetSceneLightCount() const (defined in EI_Scene) | EI_Scene | inline |
GetSceneLightInfo(uint32_t Index) const (defined in EI_Scene) | EI_Scene | inline |
GetWorldSpaceSkeletonMats(int skinNumber) const (defined in EI_Scene) | EI_Scene | inline |
OnBeginFrame(float deltaTime, float aspect) (defined in EI_Scene) | EI_Scene | |
OnCreate(EI_Device *device, EI_RenderTargetSet *renderTargetSet, EI_RenderTargetSet *shadowRenderTargetSet, const std::string &path, const std::string &fileName, const std::string &bonePrefix, float startOffset) (defined in EI_Scene) | EI_Scene | |
OnDestroy() (defined in EI_Scene) | EI_Scene | |
OnRender() (defined in EI_Scene) | EI_Scene | |
OnRenderLight(uint32_t LightIndex) (defined in EI_Scene) | EI_Scene | |
OnResize(uint32_t width, uint32_t height) (defined in EI_Scene) | EI_Scene | |
~EI_Scene() (defined in EI_Scene) | EI_Scene | inline |