Open 3D Engine AtomTressFX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for TressFXSDFCollision, including all inherited members.
CollideWithHair(EI_CommandContext &commandContext, TressFXSDFCollisionSystem &system, TressFXHairObject &hairObject) (defined in TressFXSDFCollision) | TressFXSDFCollision | |
GetConstantBufferData() (defined in TressFXSDFCollision) | TressFXSDFCollision | inline |
GetGridCellSize() const (defined in TressFXSDFCollision) | TressFXSDFCollision | inline |
GetGridNumCells(int &x, int &y, int &z) const (defined in TressFXSDFCollision) | TressFXSDFCollision | inline |
GetGridNumTotalCells() const (defined in TressFXSDFCollision) | TressFXSDFCollision | inline |
GetGridOrigin() const (defined in TressFXSDFCollision) | TressFXSDFCollision | inline |
GetSDFCollisionMargin() const (defined in TressFXSDFCollision) | TressFXSDFCollision | inline |
GetSDFDataGPUBuffer() const (defined in TressFXSDFCollision) | TressFXSDFCollision | inline |
GetSDFDataGPUBuffer() (defined in TressFXSDFCollision) | TressFXSDFCollision | inline |
TressFXSDFCollision(EI_Device *pDevice, TressFXSDFInputMeshInterface *pCollMesh, const char *modelName, int numCellsInX, float collisionMargin) (defined in TressFXSDFCollision) | TressFXSDFCollision | |
Update(EI_CommandContext &commandContext, TressFXSDFCollisionSystem &system) (defined in TressFXSDFCollision) | TressFXSDFCollision |