Open 3D Engine AtomTressFX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
TressFXSample Member List

This is the complete list of members for TressFXSample, including all inherited members.

DrawCollisionMesh() (defined in TressFXSample)TressFXSample
DrawHair() (defined in TressFXSample)TressFXSample
DrawHairShadows() (defined in TressFXSample)TressFXSample
DrawSDF() (defined in TressFXSample)TressFXSample
DrawSDFGrid() (defined in TressFXSample)TressFXSample
GenerateMarchingCubes() (defined in TressFXSample)TressFXSample
GetNumTressFXObjects() (defined in TressFXSample)TressFXSampleinline
LoadScene(TressFXSceneDescription &desc) (defined in TressFXSample)TressFXSample
LoadScene(int sceneNumber) (defined in TressFXSample)TressFXSample
OnCreate(HWND hWnd) (defined in TressFXSample)TressFXSample
OnDestroy() (defined in TressFXSample)TressFXSample
OnEvent(MSG msg) (defined in TressFXSample)TressFXSample
OnRender() (defined in TressFXSample)TressFXSample
OnResize(uint32_t Width, uint32_t Height) (defined in TressFXSample)TressFXSample
RecreateSizeDependentResources() (defined in TressFXSample)TressFXSample
SetFullScreen(bool fullscreen) (defined in TressFXSample)TressFXSample
SetSDFCollisionMargin(float collisionMargin) (defined in TressFXSample)TressFXSample
SetSDFIsoLevel(float isoLevel) (defined in TressFXSample)TressFXSample
Simulate(double fTime, bool bUpdateCollMesh, bool bSDFCollisionResponse, bool bAsyncCompute) (defined in TressFXSample)TressFXSample
ToggleShortCut() (defined in TressFXSample)TressFXSample
TressFXSample(LPCSTR name) (defined in TressFXSample)TressFXSample
UpdateRenderingParameters() (defined in TressFXSample)TressFXSample
UpdateRenderShadowParameters(AMD::float4 &CameraPos) (defined in TressFXSample)TressFXSample
UpdateSimulationParameters() (defined in TressFXSample)TressFXSample
WaitSimulateDone() (defined in TressFXSample)TressFXSample