Open 3D Engine AudioSystem Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Audio::CAudioSystem Member List

This is the complete list of members for Audio::CAudioSystem, including all inherited members.

AZ_CLASS_ALLOCATOR(CAudioSystem, AZ::SystemAllocator) (defined in Audio::CAudioSystem)Audio::CAudioSystem
AZ_RTTI(CAudioSystem, "{96254647-000D-4896-93C4-92E0F258F21D}", IAudioSystem) (defined in Audio::CAudioSystem)Audio::CAudioSystem
CAudioSystem() (defined in Audio::CAudioSystem)Audio::CAudioSystem
CAudioSystem(const CAudioSystem &)=delete (defined in Audio::CAudioSystem)Audio::CAudioSystem
CAudioThread (defined in Audio::CAudioSystem)Audio::CAudioSystemfriend
CreateAudioSource(const SAudioInputConfig &sourceConfig) override (defined in Audio::CAudioSystem)Audio::CAudioSystem
DestroyAudioSource(TAudioSourceId sourceId) override (defined in Audio::CAudioSystem)Audio::CAudioSystem
ExternalUpdate() override (defined in Audio::CAudioSystem)Audio::CAudioSystem
GetAudioEnvironmentID(const char *const sAudioEnvironmentName) const override (defined in Audio::CAudioSystem)Audio::CAudioSystem
GetAudioPreloadRequestID(const char *const sAudioPreloadRequestName) const override (defined in Audio::CAudioSystem)Audio::CAudioSystem
GetAudioProxy() override (defined in Audio::CAudioSystem)Audio::CAudioSystem
GetAudioRtpcID(const char *const sAudioRtpcName) const override (defined in Audio::CAudioSystem)Audio::CAudioSystem
GetAudioSwitchID(const char *const sAudioSwitchName) const override (defined in Audio::CAudioSystem)Audio::CAudioSystem
GetAudioSwitchStateID(const TAudioControlID nSwitchID, const char *const sAudioSwitchStateName) const override (defined in Audio::CAudioSystem)Audio::CAudioSystem
GetAudioTriggerID(const char *const sAudioTriggerName) const override (defined in Audio::CAudioSystem)Audio::CAudioSystem
GetControlsPath() const override (defined in Audio::CAudioSystem)Audio::CAudioSystem
Initialize() override (defined in Audio::CAudioSystem)Audio::CAudioSystem
operator=(const CAudioSystem &)=delete (defined in Audio::CAudioSystem)Audio::CAudioSystem
PushCallback(AudioRequestVariant &&callback) override (defined in Audio::CAudioSystem)Audio::CAudioSystem
PushRequest(AudioRequestVariant &&request) override (defined in Audio::CAudioSystem)Audio::CAudioSystem
PushRequestBlocking(AudioRequestVariant &&request) override (defined in Audio::CAudioSystem)Audio::CAudioSystem
PushRequests(AudioRequestsQueue &requests) override (defined in Audio::CAudioSystem)Audio::CAudioSystem
RecycleAudioProxy(IAudioProxy *const pIAudioProxy) override (defined in Audio::CAudioSystem)Audio::CAudioSystem
RefreshAudioSystem(const char *const levelName) override (defined in Audio::CAudioSystem)Audio::CAudioSystem
Release() override (defined in Audio::CAudioSystem)Audio::CAudioSystem
ReleaseAudioListenerID(const TAudioObjectID nAudioObjectID) override (defined in Audio::CAudioSystem)Audio::CAudioSystem
ReserveAudioListenerID(TAudioObjectID &rAudioObjectID) override (defined in Audio::CAudioSystem)Audio::CAudioSystem
SetAudioListenerOverrideID(const TAudioObjectID nAudioObjectID) override (defined in Audio::CAudioSystem)Audio::CAudioSystem
UpdateControlsPath() override (defined in Audio::CAudioSystem)Audio::CAudioSystem
~CAudioSystem() override (defined in Audio::CAudioSystem)Audio::CAudioSystem