Open 3D Engine Compression Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for CompressionLZ4::CompressorLZ4, including all inherited members.
CompressBlock(AZStd::span< AZStd::byte > compressionBuffer, const AZStd::span< const AZStd::byte > &uncompressedData, const Compression::CompressionOptions &compressionOptions={}) const override | CompressionLZ4::CompressorLZ4 | virtual |
CompressBound([[maybe_unused]] size_t uncompressedBufferSize) const override (defined in CompressionLZ4::CompressorLZ4) | CompressionLZ4::CompressorLZ4 | |
Compression::ICompressionInterface::CompressBound(size_t uncompressedBufferSize) const =0 | Compression::ICompressionInterface | pure virtual |
CompressorLZ4() (defined in CompressionLZ4::CompressorLZ4) | CompressionLZ4::CompressorLZ4 | |
GetCompressionAlgorithmId() const override | CompressionLZ4::CompressorLZ4 | virtual |
GetCompressionAlgorithmName() const override | CompressionLZ4::CompressorLZ4 | virtual |
~ICompressionInterface()=default (defined in Compression::ICompressionInterface) | Compression::ICompressionInterface | virtual |