Open 3D Engine Compression Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for CompressionLZ4::DecompressorLZ4, including all inherited members.
DecompressBlock(AZStd::span< AZStd::byte > decompressionBuffer, const AZStd::span< const AZStd::byte > &compressedData, const Compression::DecompressionOptions &decompressionOptions={}) const override | CompressionLZ4::DecompressorLZ4 | virtual |
DecompressorLZ4() (defined in CompressionLZ4::DecompressorLZ4) | CompressionLZ4::DecompressorLZ4 | |
GetCompressionAlgorithmId() const override | CompressionLZ4::DecompressorLZ4 | virtual |
GetCompressionAlgorithmName() const override | CompressionLZ4::DecompressorLZ4 | virtual |
~IDecompressionInterface()=default (defined in Compression::IDecompressionInterface) | Compression::IDecompressionInterface | virtual |