Open 3D Engine EditorPythonBindings Gem API Reference 26.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 ▼NEditorPythonBindings
 ▼NConvert
 CStackVariableAllocator
 CActionManagerRequests
 CCustomTypeBindingNotifications
 CEditorPythonBindingsNotifications
 CInitializePython
 CMenuManagerRequests
 CPythonActionManagerHandler
 CPythonEditorAction
 CPythonLogSymbolsComponentExports Python symbols to the log folder for Python script developers to include into their local projects
 ▼CPythonMarshalComponentHandles marshaling of built-in Behavior types like numbers, strings, and lists
 CTypeConverter
 CPythonMarshalTypeRequestsAn abstract to marshal between Behavior and Python type values
 CPythonProxyObjectWraps an instance of a Behavior Class that is flagged for 'Editor'
 CPythonReflectionComponentInspects the Behavior Context for methods to expose as Python bindings
 CPythonSymbolEventsAn interface to track exported Python symbols
 CPythonSystemComponent
 CToolBarManagerRequests
 CTypeConverterTuple
 ▼Npybind11
 ▼Ndetail
 Ctype_caster< AZStd::string >Converts AZStd::string to/from Python String
 Ctype_caster< AZStd::string_view >Converts AZStd::string_view to/from Python String