Open 3D Engine EMotionFX Gem API Reference 23.10.0
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EMotionFX::CommandColliderHelpers Member List

This is the complete list of members for EMotionFX::CommandColliderHelpers, including all inherited members.

AddCollider(AZ::u32 actorId, const AZStd::string &jointName, const PhysicsSetup::ColliderConfigType &configType, const AZ::TypeId &colliderType, MCore::CommandGroup *commandGroup=nullptr, bool executeInsideCommand=false) (defined in EMotionFX::CommandColliderHelpers)EMotionFX::CommandColliderHelpersstatic
AddCollider(AZ::u32 actorId, const AZStd::string &jointName, const PhysicsSetup::ColliderConfigType &configType, const AZStd::string &contents, const AZStd::optional< size_t > &insertAtIndex=AZStd::nullopt, MCore::CommandGroup *commandGroup=nullptr, bool executeInsideCommand=false) (defined in EMotionFX::CommandColliderHelpers)EMotionFX::CommandColliderHelpersstatic
AddCollider(AZ::u32 actorId, const AZStd::string &jointName, const PhysicsSetup::ColliderConfigType &configType, const AZStd::optional< AZ::TypeId > &colliderType, const AZStd::optional< AZStd::string > &contents, const AZStd::optional< size_t > &insertAtIndex=AZStd::nullopt, MCore::CommandGroup *commandGroup=nullptr, bool executeInsideCommand=false) (defined in EMotionFX::CommandColliderHelpers)EMotionFX::CommandColliderHelpersstatic
ClearColliders(AZ::u32 actorId, const AZStd::string &jointName, const PhysicsSetup::ColliderConfigType &configType, MCore::CommandGroup *commandGroup=nullptr) (defined in EMotionFX::CommandColliderHelpers)EMotionFX::CommandColliderHelpersstatic
GetCreateNodeConfig(const Actor *actor, const AZStd::string &jointName, Physics::CharacterColliderConfiguration &colliderConfig, AZStd::string &outResult) (defined in EMotionFX::CommandColliderHelpers)EMotionFX::CommandColliderHelpersstatic
GetNodeConfig(const Actor *actor, const AZStd::string &jointName, const Physics::CharacterColliderConfiguration &colliderConfig, AZStd::string &outResult) (defined in EMotionFX::CommandColliderHelpers)EMotionFX::CommandColliderHelpersstatic
RemoveCollider(AZ::u32 actorId, const AZStd::string &jointName, const PhysicsSetup::ColliderConfigType &configType, size_t colliderIndex, MCore::CommandGroup *commandGroup=nullptr, bool executeInsideCommand=false, bool firstLastCommand=true) (defined in EMotionFX::CommandColliderHelpers)EMotionFX::CommandColliderHelpersstatic