Open 3D Engine EMotionFX Gem API Reference 23.10.0
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EMotionFX::MotionEvent Member List

This is the complete list of members for EMotionFX::MotionEvent, including all inherited members.

AppendEventData(EventDataPtr &&newData) (defined in EMotionFX::Event)EMotionFX::Event
AZ_RTTI(Event, "{67549E9F-8E3F-4336-BDB8-716AFCBD4985}") (defined in EMotionFX::Event)EMotionFX::Event
ConvertToTickEvent()EMotionFX::MotionEvent
Event()=default (defined in EMotionFX::Event)EMotionFX::Event
Event(EventDataPtr &&data) (defined in EMotionFX::Event)EMotionFX::Eventexplicit
Event(EventDataSet &&datas) (defined in EMotionFX::Event)EMotionFX::Eventexplicit
GetEndTime() constEMotionFX::MotionEventinline
GetEventDatas() const (defined in EMotionFX::Event)EMotionFX::Event
GetEventDatas() (defined in EMotionFX::Event)EMotionFX::Event
GetIsSyncEvent() constEMotionFX::MotionEventinline
GetIsTickEvent() constEMotionFX::MotionEvent
GetStartTime() constEMotionFX::MotionEventinline
HashForSyncing(bool isMirror) const (defined in EMotionFX::MotionEvent)EMotionFX::MotionEvent
InsertEventData(size_t index, EventDataPtr &&newData) (defined in EMotionFX::Event)EMotionFX::Event
m_eventDatas (defined in EMotionFX::Event)EMotionFX::Eventprotected
MotionEvent() (defined in EMotionFX::MotionEvent)EMotionFX::MotionEvent
MotionEvent(float timeValue, EventDataPtr &&data)EMotionFX::MotionEvent
MotionEvent(float startTimeValue, float endTimeValue, EventDataPtr &&data)EMotionFX::MotionEvent
MotionEvent(float timeValue, EventDataSet &&datas)EMotionFX::MotionEvent
MotionEvent(float startTimeValue, float endTimeValue, EventDataSet &&datas)EMotionFX::MotionEvent
Reflect(AZ::ReflectContext *context) (defined in EMotionFX::MotionEvent)EMotionFX::MotionEventstatic
RemoveEventData(size_t index) (defined in EMotionFX::Event)EMotionFX::Event
SetEndTime(float timeValue)EMotionFX::MotionEvent
SetEventData(size_t index, EventDataPtr &&newData) (defined in EMotionFX::Event)EMotionFX::Event
SetIsSyncEvent(bool newValue)EMotionFX::MotionEvent
SetStartTime(float timeValue)EMotionFX::MotionEvent
~Event()=default (defined in EMotionFX::Event)EMotionFX::Eventvirtual