Open 3D Engine EMotionFX Gem API Reference 23.10.0
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EMotionFX::MotionSet Member List

This is the complete list of members for EMotionFX::MotionSet, including all inherited members.

AddChildSet(MotionSet *motionSet)EMotionFX::MotionSet
AddMotionEntry(MotionEntry *motionEntry)EMotionFX::MotionSet
BuildIdStringList(AZStd::vector< AZStd::string > &idStrings) constEMotionFX::MotionSet
Clear()EMotionFX::MotionSet
ConstructMotionFilename(const MotionEntry *motionEntry) (defined in EMotionFX::MotionSet)EMotionFX::MotionSet
FindMotionEntry(const Motion *motion) constEMotionFX::MotionSet
FindMotionEntryById(const AZStd::string &motionId) const (defined in EMotionFX::MotionSet)EMotionFX::MotionSet
FindRootMotionSet() constEMotionFX::MotionSet
GetAutoUnregister() constEMotionFX::MotionSet
GetCallback() const (defined in EMotionFX::MotionSet)EMotionFX::MotionSet
GetChildSet(size_t index) constEMotionFX::MotionSet
GetDirtyFlag() constEMotionFX::MotionSet
GetFilename() constEMotionFX::MotionSet
GetFilenameString() constEMotionFX::MotionSet
GetID() constEMotionFX::MotionSet
GetIsOwnedByAsset() const (defined in EMotionFX::MotionSet)EMotionFX::MotionSet
GetIsOwnedByRuntime() const (defined in EMotionFX::MotionSet)EMotionFX::MotionSet
GetMotionEntries() const (defined in EMotionFX::MotionSet)EMotionFX::MotionSet
GetName() constEMotionFX::MotionSet
GetNameString() constEMotionFX::MotionSet
GetNumChildSets() constEMotionFX::MotionSet
GetNumMorphMotions() constEMotionFX::MotionSet
GetNumMotionEntries() constEMotionFX::MotionSetinline
GetParentSet() constEMotionFX::MotionSet
LoadFromBuffer(const void *buffer, const AZStd::size_t length, AZ::SerializeContext *context) (defined in EMotionFX::MotionSet)EMotionFX::MotionSetstatic
LoadFromFile(const AZStd::string &filename, AZ::SerializeContext *context, const AZ::ObjectStream::FilterDescriptor &loadFilter=AZ::ObjectStream::FilterDescriptor(nullptr, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES)) (defined in EMotionFX::MotionSet)EMotionFX::MotionSetstatic
LoadMotion(MotionEntry *entry) constEMotionFX::MotionSet
Log() (defined in EMotionFX::MotionSet)EMotionFX::MotionSet
MotionEntries typedefEMotionFX::MotionSet
MotionSet()EMotionFX::MotionSet
MotionSet(const char *name, MotionSet *parent=nullptr)EMotionFX::MotionSet
Preload()EMotionFX::MotionSet
RecursiveFindMotionById(const AZStd::string &motionId, bool loadOnDemand=true) const (defined in EMotionFX::MotionSet)EMotionFX::MotionSet
RecursiveFindMotionEntryById(const AZStd::string &motionId) const (defined in EMotionFX::MotionSet)EMotionFX::MotionSet
RecursiveFindMotionSetByName(const AZStd::string &motionSetName, bool isOwnedByRuntime=false) const (defined in EMotionFX::MotionSet)EMotionFX::MotionSet
RecursiveGetMotions(AZStd::unordered_set< Motion * > &childMotions) constEMotionFX::MotionSet
RecursiveGetMotionSets(AZStd::vector< const MotionSet * > &childMotionSets, bool isOwnedByRuntime=false) constEMotionFX::MotionSet
Reflect(AZ::ReflectContext *context) (defined in EMotionFX::MotionSet)EMotionFX::MotionSetstatic
Reload()EMotionFX::MotionSet
RemoveChildSetByID(uint32 childSetID)EMotionFX::MotionSet
RemoveMotionEntry(MotionEntry *motionEntry)EMotionFX::MotionSet
ReserveMotionEntries(size_t numMotionEntries)EMotionFX::MotionSet
SaveToFile(const AZStd::string &filename, AZ::SerializeContext *context) const (defined in EMotionFX::MotionSet)EMotionFX::MotionSet
SetAutoUnregister(bool enabled)EMotionFX::MotionSet
SetCallback(MotionSetCallback *callback, bool delExistingOneFromMem=true) (defined in EMotionFX::MotionSet)EMotionFX::MotionSet
SetDirtyFlag(bool dirty)EMotionFX::MotionSet
SetFilename(const char *filename)EMotionFX::MotionSet
SetID(uint32 id)EMotionFX::MotionSet
SetIsOwnedByAsset(bool isOwnedByAsset)EMotionFX::MotionSet
SetIsOwnedByRuntime(bool isOwnedByRuntime)EMotionFX::MotionSet
SetMotionEntryId(MotionEntry *motionEntry, const AZStd::string &newMotionId)EMotionFX::MotionSet
SetName(const char *name)EMotionFX::MotionSet
~MotionSet()EMotionFX::MotionSetvirtual