Open 3D Engine EMotionFX Gem API Reference 23.10.0
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EMotionFX::NodeMap Member List

This is the complete list of members for EMotionFX::NodeMap, including all inherited members.

AddEntry(const char *firstName, const char *secondName) (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
BaseObject()EMotionFX::BaseObject
Create() (defined in EMotionFX::NodeMap)EMotionFX::NodeMapstatic
DecreaseReferenceCount()MCore::MemoryObject
Delete() overrideEMotionFX::BaseObjectprotectedvirtual
Destroy()MCore::MemoryObject
FindEntryIndexByName(const char *firstName) const (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
FindEntryIndexByNameID(uint32 firstNameID) const (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
FindSecondName(const char *firstName) const (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
FindSecondName(const char *firstName, AZStd::string *outString) (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
GetFileName() const (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
GetFileNameString() const (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
GetFirstName(size_t entryIndex) const (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
GetFirstNameString(size_t entryIndex) const (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
GetHasEntry(const char *firstName) const (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
GetNumEntries() const (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
GetReferenceCount() constMCore::MemoryObject
GetSecondName(size_t entryIndex) const (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
GetSecondNameString(size_t entryIndex) const (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
GetSourceActor() const (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
IncreaseReferenceCount()MCore::MemoryObject
MemoryObject()MCore::MemoryObject
RemoveEntryByIndex(size_t entryIndex) (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
RemoveEntryByName(const char *firstName) (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
RemoveEntryByNameID(uint32 firstNameID) (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
Reserve(size_t numEntries) (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
Resize(size_t numEntries) (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
Save(const char *fileName, MCore::Endian::EEndianType targetEndianType) const (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
SetEntry(size_t entryIndex, const char *firstName, const char *secondName) (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
SetEntry(const char *firstName, const char *secondName, bool addIfNotExists) (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
SetFileName(const char *fileName) (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
SetFirstName(size_t entryIndex, const char *name) (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
SetSecondName(size_t entryIndex, const char *name) (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
SetSourceActor(Actor *actor) (defined in EMotionFX::NodeMap)EMotionFX::NodeMap
~BaseObject()EMotionFX::BaseObjectvirtual
~MemoryObject()MCore::MemoryObjectvirtual