Open 3D Engine EMotionFX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
EMotionFX::PoseData Member List

This is the complete list of members for EMotionFX::PoseData, including all inherited members.

Blend(const Pose *destPose, float weight)=0 (defined in EMotionFX::PoseData)EMotionFX::PoseDatapure virtual
CopyFrom(const PoseData *from)=0 (defined in EMotionFX::PoseData)EMotionFX::PoseDatapure virtual
DebugDraw(AzFramework::DebugDisplayRequests &debugDisplay, const AZ::Color &color) const (defined in EMotionFX::PoseData)EMotionFX::PoseDatainlinevirtual
IsUsed() const (defined in EMotionFX::PoseData)EMotionFX::PoseDatainline
LinkToActor(const Actor *actor) (defined in EMotionFX::PoseData)EMotionFX::PoseDatavirtual
LinkToActorInstance(const ActorInstance *actorInstance) (defined in EMotionFX::PoseData)EMotionFX::PoseDatavirtual
m_isUsed (defined in EMotionFX::PoseData)EMotionFX::PoseDataprotected
m_pose (defined in EMotionFX::PoseData)EMotionFX::PoseDataprotected
operator=(const PoseData &from) (defined in EMotionFX::PoseData)EMotionFX::PoseData
PoseData() (defined in EMotionFX::PoseData)EMotionFX::PoseData
Reflect(AZ::ReflectContext *context) (defined in EMotionFX::PoseData)EMotionFX::PoseDatastatic
Reset()=0 (defined in EMotionFX::PoseData)EMotionFX::PoseDatapure virtual
SetIsUsed(bool isUsed) (defined in EMotionFX::PoseData)EMotionFX::PoseDatainline
SetPose(Pose *pose) (defined in EMotionFX::PoseData)EMotionFX::PoseData
~PoseData() (defined in EMotionFX::PoseData)EMotionFX::PoseDatavirtual