Open 3D Engine GameState Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
GameState::GameStateSystemComponent Member List

This is the complete list of members for GameState::GameStateSystemComponent, including all inherited members.

Activate() overrideGameState::GameStateSystemComponentprotected
AddGameStateFactoryOverrideForTypeId(const AZ::TypeId &gameStateTypeId, GameStateFactory factory) overrideGameState::GameStateSystemComponentprotected
AZ_COMPONENT(GameStateSystemComponent, "{03A10E41-3339-42C1-A6C8-A81327CB034B}") (defined in GameState::GameStateSystemComponent)GameState::GameStateSystemComponent
Deactivate() overrideGameState::GameStateSystemComponentprotected
DoesStackContainGameStateOfTypeId(const AZ::TypeId &gameStateTypeId) overrideGameState::GameStateSystemComponentprotected
GetActiveGameState() overrideGameState::GameStateSystemComponentprotected
GetGameStateFactoryOverrideForTypeId(const AZ::TypeId &gameStateTypeId) overrideGameState::GameStateSystemComponentprotected
GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType &incompatible)GameState::GameStateSystemComponentstatic
GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType &provided)GameState::GameStateSystemComponentstatic
GetTickOrder() overrideGameState::GameStateSystemComponentprotected
OnTick(float deltaTime, AZ::ScriptTimePoint scriptTimePoint) overrideGameState::GameStateSystemComponentprotected
PopActiveGameState() overrideGameState::GameStateSystemComponentprotected
PopAllGameStates() overrideGameState::GameStateSystemComponentprotected
PushGameState(AZStd::shared_ptr< IGameState > newGameState) overrideGameState::GameStateSystemComponentprotected
Reflect(AZ::ReflectContext *context)GameState::GameStateSystemComponentstatic
RemoveGameStateFactoryOverrideForTypeId(const AZ::TypeId &gameStateTypeId) overrideGameState::GameStateSystemComponentprotected
ReplaceActiveGameState(AZStd::shared_ptr< IGameState > newGameState) overrideGameState::GameStateSystemComponentprotected
UpdateActiveGameState() overrideGameState::GameStateSystemComponentprotected