Open 3D Engine GameStateSamples Gem API Reference  24.09
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GameStateSamples::GameOptions Member List

This is the complete list of members for GameStateSamples::GameOptions, including all inherited members.

ApplyAmbientVolume() (defined in GameStateSamples::GameOptions)GameStateSamples::GameOptionsinline
ApplyEffectsVolume() (defined in GameStateSamples::GameOptions)GameStateSamples::GameOptionsinline
ApplyMainVolume() (defined in GameStateSamples::GameOptions)GameStateSamples::GameOptionsinline
ApplyMusicVolume() (defined in GameStateSamples::GameOptions)GameStateSamples::GameOptionsinline
AZ_CLASS_ALLOCATOR(GameOptions, AZ::SystemAllocator) (defined in GameStateSamples::GameOptions)GameStateSamples::GameOptions
AZ_RTTI(GameOptions, "{DC3C8011-7E2B-458F-8C95-FC1A06C9D8F4}") (defined in GameStateSamples::GameOptions)GameStateSamples::GameOptions
DefaultAmbientVolumeGameStateSamples::GameOptionsstatic
DefaultEffectsVolume (defined in GameStateSamples::GameOptions)GameStateSamples::GameOptionsstatic
DefaultMainVolume (defined in GameStateSamples::GameOptions)GameStateSamples::GameOptionsstatic
DefaultMusicVolume (defined in GameStateSamples::GameOptions)GameStateSamples::GameOptionsstatic
GetAmbientVolume() constGameStateSamples::GameOptionsinline
GetEffectsVolume() constGameStateSamples::GameOptionsinline
GetMainVolume() constGameStateSamples::GameOptionsinline
GetMusicVolume() constGameStateSamples::GameOptionsinline
OnLoadedFromPersistentData()GameStateSamples::GameOptionsinline
Reflect(AZ::SerializeContext &sc) (defined in GameStateSamples::GameOptions)GameStateSamples::GameOptionsstatic
SaveDataBufferNameGameStateSamples::GameOptionsstatic
SetAmbientVolume(float ambientVolume) (defined in GameStateSamples::GameOptions)GameStateSamples::GameOptionsinline
SetEffectsVolume(float effectsVolume) (defined in GameStateSamples::GameOptions)GameStateSamples::GameOptionsinline
SetMainVolume(float mainVolume) (defined in GameStateSamples::GameOptions)GameStateSamples::GameOptionsinline
SetMusicVolume(float musicVolume) (defined in GameStateSamples::GameOptions)GameStateSamples::GameOptionsinline