Open 3D Engine Gestures Gem API Reference 26.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 ▼NGestures
 CGesturesSystemComponent
 ▼CInputChannelGestureBase class for all gesture related input channels
 CTypeBase class for gesture types that are exposed to the editor
 ▼CInputChannelGestureClickOrTapInput channel that recognizes discrete click or tap gestures
 CTypeAndConfigThe gesture configuration values that are exposed to the editor
 ▼CInputChannelGestureDragInput channel that recognizes continuous drag gestures
 CTypeAndConfigThe gesture configuration values that are exposed to the editor
 ▼CInputChannelGestureHoldInput channel that recognizes continuous hold gestures
 CTypeAndConfigThe gesture configuration values that are exposed to the editor
 ▼CInputChannelGesturePinchInput channel that recognizes continuous pinch gestures
 CTypeAndConfigThe gesture configuration values that are exposed to the editor
 ▼CInputChannelGestureRotateInput channel that recognizes continuous pinch gestures
 CTypeAndConfigThe gesture configuration values that are exposed to the editor
 ▼CInputChannelGestureSwipeInput channel that recognizes discrete click or tap gestures
 CTypeAndConfigThe gesture configuration values that are exposed to the editor
 ▼CInputDeviceGestures
 CGestureAll the input channel ids that identify standard gesture input
 ▼CIRecognizerBase class for all gesture recognizers
 CScreenPosition
 ▼CRecognizerClickOrTap
 CConfig
 CRecognizerContinuousBase class for all continuous gesture recognizers
 CRecognizerDiscreteBase class for all discrete gesture recognizers
 ▼CRecognizerDrag
 CConfig
 ▼CRecognizerHold
 CConfig
 ▼CRecognizerPinch
 CConfig
 ▼CRecognizerRotate
 CConfig
 ▼CRecognizerSwipe
 CConfig