Open 3D Engine GradientSignal Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for GradientSignal::BakeImageJob, including all inherited members.
AZ_CLASS_ALLOCATOR(BakeImageJob, AZ::ThreadPoolAllocator) (defined in GradientSignal::BakeImageJob) | GradientSignal::BakeImageJob | |
BakeImageJob(const GradientBakerConfig &configuration, const AZ::IO::Path &fullPath, AZ::Aabb inputBounds, AZ::EntityId boundsEntityId) (defined in GradientSignal::BakeImageJob) | GradientSignal::BakeImageJob | |
CancelAndWait() (defined in GradientSignal::BakeImageJob) | GradientSignal::BakeImageJob | |
IsFinished() const (defined in GradientSignal::BakeImageJob) | GradientSignal::BakeImageJob | |
Process() override (defined in GradientSignal::BakeImageJob) | GradientSignal::BakeImageJob | |
Wait() (defined in GradientSignal::BakeImageJob) | GradientSignal::BakeImageJob | |
~BakeImageJob() (defined in GradientSignal::BakeImageJob) | GradientSignal::BakeImageJob | virtual |