Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for ISprite, including all inherited members.
AddSpriteSheetCell(const SpriteSheetCell &spriteSheetCell)=0 | ISprite | pure virtual |
AreBordersZeroWidth() const =0 | ISprite | pure virtual |
AreCellBordersZeroWidth(int cellIndex) const =0 | ISprite | pure virtual |
ClearSpriteSheetCells()=0 | ISprite | pure virtual |
GetBorders() const =0 | ISprite | pure virtual |
GetCellAlias(int cellIndex) const =0 | ISprite | pure virtual |
GetCellIndexFromAlias(const AZStd::string &cellAlias) const =0 | ISprite | pure virtual |
GetCellSize(int cellIndex)=0 | ISprite | pure virtual |
GetCellUvBorders(int cellIndex) const =0 | ISprite | pure virtual |
GetCellUvCoords(int cellIndex) const =0 | ISprite | pure virtual |
GetCellUvSize(int cellIndex) const =0 | ISprite | pure virtual |
GetImage()=0 (defined in ISprite) | ISprite | pure virtual |
GetPathname() const =0 | ISprite | pure virtual |
GetSize()=0 | ISprite | pure virtual |
GetSourceCellUvCoords(int cellIndex) const =0 | ISprite | pure virtual |
GetSpriteSheetCells() const =0 | ISprite | pure virtual |
GetTexturePathname() const =0 | ISprite | pure virtual |
GetTextureSpaceCellUvBorders(int cellIndex) const =0 | ISprite | pure virtual |
IsSpriteSheet() const =0 | ISprite | pure virtual |
SaveToXml(const AZStd::string &pathname)=0 | ISprite | pure virtual |
Serialize(TSerialize ser)=0 | ISprite | pure virtual |
SetBorders(Borders borders)=0 | ISprite | pure virtual |
SetCellAlias(int cellIndex, const AZStd::string &cellAlias)=0 | ISprite | pure virtual |
SetCellBorders(int cellIndex, Borders borders)=0 | ISprite | pure virtual |
SetSpriteSheetCells(const SpriteSheetCellContainer &cells)=0 | ISprite | pure virtual |
SpriteSheetCellContainer typedef (defined in ISprite) | ISprite | |
~ISprite() | ISprite | inlinevirtual |