Open 3D Engine LyShine Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PropertyHandlerOffset Member List

This is the complete list of members for PropertyHandlerOffset, including all inherited members.

AZ_CLASS_ALLOCATOR(PropertyHandlerOffset, AZ::SystemAllocator) (defined in PropertyHandlerOffset)PropertyHandlerOffset
ConsumeAttribute(AzQtComponents::VectorInput *GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader *attrValue, const char *debugName) override (defined in PropertyHandlerOffset)PropertyHandlerOffsetvirtual
GetHandlerName(void) const override (defined in PropertyHandlerOffset)PropertyHandlerOffsetinline
GetLabels(UiTransform2dInterface::Anchors &anchors, AZStd::string *labelsOut) (defined in PropertyHandlerOffset)PropertyHandlerOffset
GetParentEntityId(AzToolsFramework::InstanceDataNode *node, size_t index) (defined in PropertyHandlerOffset)PropertyHandlerOffset
IsDefaultHandler() const override (defined in PropertyHandlerOffset)PropertyHandlerOffsetinline
PropertyHandlerOffset() (defined in PropertyHandlerOffset)PropertyHandlerOffsetinline
ReadValuesIntoGUI(size_t index, AzQtComponents::VectorInput *GUI, const UiTransform2dInterface::Offsets &instance, AzToolsFramework::InstanceDataNode *node) override (defined in PropertyHandlerOffset)PropertyHandlerOffsetvirtual
Register() (defined in PropertyHandlerOffset)PropertyHandlerOffsetstatic
SetLabels(AzQtComponents::VectorInput *ctrl, UiTransform2dInterface::Anchors &anchors) (defined in PropertyHandlerOffset)PropertyHandlerOffset
WriteGUIValuesIntoProperty(size_t index, AzQtComponents::VectorInput *GUI, UiTransform2dInterface::Offsets &instance, AzToolsFramework::InstanceDataNode *node) override (defined in PropertyHandlerOffset)PropertyHandlerOffsetvirtual