Open 3D Engine LyShine Gem API Reference 23.10.0
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UiAnimationSystem Member List

This is the complete list of members for UiAnimationSystem, including all inherited members.

AbortSequence(IUiAnimSequence *seq, bool bLeaveTime=false) overrideUiAnimationSystemvirtual
AddSequence(IUiAnimSequence *pSequence) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
AddUiAnimationListener(IUiAnimSequence *pSequence, IUiAnimationListener *pListener) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
Callback(IUiAnimationCallback::ECallbackReason Reason, IUiAnimNode *pNode) (defined in UiAnimationSystem)UiAnimationSystem
CreateSequence(const char *sequence, bool bLoad=false, uint32 id=0) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
CreateTrack(EUiAnimCurveType type) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
ESequenceStopBehavior enum name (defined in IUiAnimationSystem)IUiAnimationSystem
eSSB_GotoEndTime enum value (defined in IUiAnimationSystem)IUiAnimationSystem
eSSB_GotoStartTime enum value (defined in IUiAnimationSystem)IUiAnimationSystem
eSSB_LeaveTime enum value (defined in IUiAnimationSystem)IUiAnimationSystem
FindSequence(const char *sequence) const override (defined in UiAnimationSystem)UiAnimationSystemvirtual
FindSequenceById(uint32 id) const override (defined in UiAnimationSystem)UiAnimationSystemvirtual
GetCallback() override (defined in UiAnimationSystem)UiAnimationSysteminlinevirtual
GetNodeTypeFromString(const char *pString) const =0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GetNumPlayingSequences() const override (defined in UiAnimationSystem)UiAnimationSystemvirtual
GetNumSequences() const override (defined in UiAnimationSystem)UiAnimationSystemvirtual
GetParamTypeFromString(const char *pString) const =0 (defined in IUiAnimationSystem)IUiAnimationSystempure virtual
GetParamTypeName(const CUiAnimParamType &animParamType) (defined in UiAnimationSystem)UiAnimationSystem
GetPlayingSequence(int i) const override (defined in UiAnimationSystem)UiAnimationSystemvirtual
GetPlayingSpeed(IUiAnimSequence *pSeq) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
GetPlayingTime(IUiAnimSequence *pSeq) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
GetSequence(int i) const override (defined in UiAnimationSystem)UiAnimationSystemvirtual
GetSequenceStopBehavior() override (defined in UiAnimationSystem)UiAnimationSystemvirtual
GetStartEndTime(IUiAnimSequence *pSeq, float &fStartTime, float &fEndTime) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
GetSystem() override (defined in UiAnimationSystem)UiAnimationSysteminlinevirtual
GoToFrame(const char *seqName, float targetFrame) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
GrabNextSequenceId() override (defined in UiAnimationSystem)UiAnimationSysteminlinevirtual
InitPostLoad(bool remapIds, LyShine::EntityIdMap *entityIdMap) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
IsCutScenePlaying() const override (defined in UiAnimationSystem)UiAnimationSystemvirtual
IsPlaying(IUiAnimSequence *seq) const override (defined in UiAnimationSystem)UiAnimationSystemvirtual
IsRecording() const override (defined in UiAnimationSystem)UiAnimationSysteminlinevirtual
Load(const char *pszFile, const char *pszMission) overrideUiAnimationSystemvirtual
LoadSequence(const char *pszFilePath) (defined in UiAnimationSystem)UiAnimationSystem
LoadSequence(XmlNodeRef &xmlNode, bool bLoadEmpty=true) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
NotifyTrackEventListeners(const char *eventName, const char *valueName, IUiAnimSequence *pSequence) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
OnCameraCut() (defined in UiAnimationSystem)UiAnimationSystem
OnCameraRenamed(const char *before, const char *after) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
OnSequenceRenamed(const char *before, const char *after) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
Pause(bool bPause) (defined in UiAnimationSystem)UiAnimationSystem
Pause() override (defined in UiAnimationSystem)UiAnimationSystemvirtual
PlayOnLoadSequences() override (defined in UiAnimationSystem)UiAnimationSystemvirtual
PlaySequence(const char *sequence, IUiAnimSequence *parentSeq=NULL, bool bResetFX=true, bool bTrackedSequence=false, float startTime=-FLT_MAX, float endTime=-FLT_MAX) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
PlaySequence(IUiAnimSequence *seq, IUiAnimSequence *parentSeq=NULL, bool bResetFX=true, bool bTrackedSequence=false, float startTime=-FLT_MAX, float endTime=-FLT_MAX) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
PostUpdate(const float dt) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
PreUpdate(const float dt) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
Reflect(AZ::SerializeContext *serializeContext) (defined in UiAnimationSystem)UiAnimationSystemstatic
Release() overrideUiAnimationSysteminlinevirtual
RemoveAllSequences() override (defined in UiAnimationSystem)UiAnimationSystemvirtual
RemoveSequence(IUiAnimSequence *pSequence) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
RemoveUiAnimationListener(IUiAnimSequence *pSequence, IUiAnimationListener *pListener) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
Render() override (defined in UiAnimationSystem)UiAnimationSystemvirtual
Reset(bool bPlayOnReset, bool bSeekToStart) overrideUiAnimationSystemvirtual
Resume() override (defined in UiAnimationSystem)UiAnimationSystemvirtual
Serialize(XmlNodeRef &xmlNode, bool bLoading, bool bRemoveOldNodes=false, bool bLoadEmpty=true) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
SerializeNodeType(EUiAnimNodeType &animNodeType, XmlNodeRef &xmlNode, bool bLoading, const uint version, int flags) (defined in UiAnimationSystem)UiAnimationSystem
SerializeParamData(UiAnimParamData &animParamData, XmlNodeRef &xmlNode, bool bLoading) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
SerializeParamType(CUiAnimParamType &animParamType, XmlNodeRef &xmlNode, bool bLoading, const uint version) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
SetCallback(IUiAnimationCallback *pCallback) override (defined in UiAnimationSystem)UiAnimationSysteminlinevirtual
SetPlayingSpeed(IUiAnimSequence *pSeq, float fTime) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
SetPlayingTime(IUiAnimSequence *pSeq, float fTime) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
SetRecording(bool recording) override (defined in UiAnimationSystem)UiAnimationSysteminlinevirtual
SetSequenceStopBehavior(ESequenceStopBehavior behavior) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
SetStartEndTime(IUiAnimSequence *pSeq, const float fStartTime, const float fEndTime) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
StillUpdate() override (defined in UiAnimationSystem)UiAnimationSystemvirtual
StopAllCutScenes() override (defined in UiAnimationSystem)UiAnimationSystemvirtual
StopAllSequences() override (defined in UiAnimationSystem)UiAnimationSystemvirtual
StopSequence(const char *sequence) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
StopSequence(IUiAnimSequence *seq) override (defined in UiAnimationSystem)UiAnimationSystemvirtual
UiAnimationSystem() (defined in UiAnimationSystem)UiAnimationSystem
~IUiAnimationSystem() (defined in IUiAnimationSystem)IUiAnimationSysteminlinevirtual