Open 3D Engine LyShine Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiBoolTrack Member List

This is the complete list of members for UiBoolTrack, including all inherited members.

Animate(SUiAnimContext &ec)IUiAnimTrackinlinevirtual
AZ_RTTI(UiBoolTrack, "{F0EDB82F-B3D7-47FC-AA97-91358A7F1168}", IUiAnimTrack) (defined in UiBoolTrack)UiBoolTrack
ClearCustomColor()=0 (defined in IUiAnimTrack)IUiAnimTrackpure virtual
CloneKey(int fromKey) overrideTUiAnimTrack< IBoolKey >inlinevirtual
CopyKey(IUiAnimTrack *pFromTrack, int nFromKey) overrideTUiAnimTrack< IBoolKey >inlinevirtual
CreateKey(float time) overrideTUiAnimTrack< IBoolKey >inlinevirtual
EUiAnimTrackFlags enum nameIUiAnimTrack
eUiAnimTrackFlags_Cycle enum valueIUiAnimTrack
eUiAnimTrackFlags_Disabled enum valueIUiAnimTrack
eUiAnimTrackFlags_Hidden enum valueIUiAnimTrack
eUiAnimTrackFlags_Linear enum valueIUiAnimTrack
eUiAnimTrackFlags_Loop enum valueIUiAnimTrack
eUiAnimTrackFlags_Muted enum valueIUiAnimTrack
FindKey(float time) overrideTUiAnimTrack< IBoolKey >inlinevirtual
GetActiveKey(float time, IBoolKey *key)TUiAnimTrack< IBoolKey >inline
GetAnimationLayerIndex() constIUiAnimTrackinlinevirtual
GetCustomColor() const =0 (defined in IUiAnimTrack)IUiAnimTrackpure virtual
GetFlags() overrideTUiAnimTrack< IBoolKey >inlinevirtual
GetKey(int index, IKey *key) const overrideTUiAnimTrack< IBoolKey >inlinevirtual
GetKeyFlags(int index) overrideTUiAnimTrack< IBoolKey >inlinevirtual
GetKeyInfo(int key, const char *&description, float &duration)UiBoolTrackvirtual
GetKeyTime(int index) const overrideTUiAnimTrack< IBoolKey >inlinevirtual
GetNumKeys() const overrideTUiAnimTrack< IBoolKey >inlinevirtual
GetSpline() const (defined in IUiAnimTrack)IUiAnimTrackinlinevirtual
GetValue(float time, bool &value) (defined in UiBoolTrack)UiBoolTrackvirtual
GetValueType() (defined in UiBoolTrack)UiBoolTrackinlinevirtual
HasCustomColor() const =0 (defined in IUiAnimTrack)IUiAnimTrackpure virtual
HasKeys() const overrideTUiAnimTrack< IBoolKey >inlinevirtual
InitPostLoad(IUiAnimSequence *) (defined in IUiAnimTrack)IUiAnimTrackinlinevirtual
IsMasked(const uint32 mask) const overrideTUiAnimTrack< IBoolKey >inlinevirtual
NextKeyByTime(int key) constIUiAnimTrackinlinevirtual
Reflect(AZ::SerializeContext *serializeContext) (defined in UiBoolTrack)UiBoolTrackstatic
RemoveKey(int num) overrideTUiAnimTrack< IBoolKey >inlinevirtual
Serialize(IUiAnimationSystem *uiAnimationSystem, XmlNodeRef &xmlNode, bool bLoading, bool bLoadEmptyTracks=true) overrideTUiAnimTrack< IBoolKey >inlinevirtual
SerializeKey(IBoolKey &key, XmlNodeRef &keyNode, bool bLoading)UiBoolTrackinlinevirtual
SetAnimationLayerIndex(int index)IUiAnimTrackinlinevirtual
SetCustomColor(ColorB color)=0 (defined in IUiAnimTrack)IUiAnimTrackpure virtual
SetDefaultValue(const bool bDefaultValue) (defined in UiBoolTrack)UiBoolTrack
SetFlags(int flags) overrideTUiAnimTrack< IBoolKey >inlinevirtual
SetKey(int index, IKey *key) overrideTUiAnimTrack< IBoolKey >inlinevirtual
SetKeyFlags(int index, int flags) overrideTUiAnimTrack< IBoolKey >inlinevirtual
SetKeyTime(int index, float time) overrideTUiAnimTrack< IBoolKey >inlinevirtual
SetNumKeys(int numKeys) overrideTUiAnimTrack< IBoolKey >inlinevirtual
SetTimeRange(const Range &timeRange) overrideTUiAnimTrack< IBoolKey >inlinevirtual
SetValue(float time, const bool &value, bool bDefault=false) (defined in UiBoolTrack)UiBoolTrackvirtual
SortKeys() overrideTUiAnimTrack< IBoolKey >inlinevirtual
UiBoolTrack() (defined in UiBoolTrack)UiBoolTrack
~IUiAnimTrack() (defined in IUiAnimTrack)IUiAnimTrackinlinevirtual