Open 3D Engine LyShine Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiFaderComponent Member List

This is the complete list of members for UiFaderComponent, including all inherited members.

Activate() override (defined in UiFaderComponent)UiFaderComponentprotected
AZ_COMPONENT(UiFaderComponent, LyShine::UiFaderComponentUuid, AZ::Component) (defined in UiFaderComponent)UiFaderComponent
AZ_DISABLE_COPY_MOVE(UiFaderComponent) (defined in UiFaderComponent)UiFaderComponentprotected
CompleteFade()UiFaderComponentprotected
ComputePixelAlignedBounds(AZ::Vector2 &pixelAlignedTopLeft, AZ::Vector2 &pixelAlignedBottomRight) (defined in UiFaderComponent)UiFaderComponentprotected
CreateOrResizeRenderTarget(const AZ::Vector2 &pixelAlignedTopLeft, const AZ::Vector2 &pixelAlignedBottomRight)UiFaderComponentprotected
Deactivate() override (defined in UiFaderComponent)UiFaderComponentprotected
DestroyRenderTarget()UiFaderComponentprotected
Fade(float targetValue, float speed) override (defined in UiFaderComponent)UiFaderComponent
GetFadeValue() override (defined in UiFaderComponent)UiFaderComponent
GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType &incompatible) (defined in UiFaderComponent)UiFaderComponentinlinestatic
GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType &provided) (defined in UiFaderComponent)UiFaderComponentinlinestatic
GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType &required) (defined in UiFaderComponent)UiFaderComponentinlinestatic
GetUseRenderToTexture() override (defined in UiFaderComponent)UiFaderComponent
IsFading() override (defined in UiFaderComponent)UiFaderComponent
MarkRenderGraphDirty()UiFaderComponentprotected
OnCanvasSpaceRectChanged(AZ::EntityId entityId, const UiTransformInterface::Rect &oldRect, const UiTransformInterface::Rect &newRect) override (defined in UiFaderComponent)UiFaderComponent
OnFadeValueChanged()UiFaderComponentprotected
OnRenderTargetChange()UiFaderComponentprotected
OnTransformToViewportChanged() override (defined in UiFaderComponent)UiFaderComponent
OnUiElementFixup(AZ::EntityId canvasEntityId, AZ::EntityId parentEntityId) override (defined in UiFaderComponent)UiFaderComponent
PropertyValuesChanged() override (defined in UiFaderComponent)UiFaderComponent
Reflect(AZ::ReflectContext *context) (defined in UiFaderComponent)UiFaderComponentstatic
Render(LyShine::IRenderGraph *renderGraph, UiElementInterface *elementInterface, UiRenderInterface *renderInterface, int numChildren, bool isInGame) override (defined in UiFaderComponent)UiFaderComponent
RenderElementAndChildren(LyShine::IRenderGraph *renderGraph, UiElementInterface *elementInterface, UiRenderInterface *renderInterface, int numChildren, bool isInGame) (defined in UiFaderComponent)UiFaderComponentprotected
RenderRttFader(LyShine::IRenderGraph *renderGraph, UiElementInterface *elementInterface, UiRenderInterface *renderInterface, int numChildren, bool isInGame) (defined in UiFaderComponent)UiFaderComponentprotected
RenderStandardFader(LyShine::IRenderGraph *renderGraph, UiElementInterface *elementInterface, UiRenderInterface *renderInterface, int numChildren, bool isInGame) (defined in UiFaderComponent)UiFaderComponentprotected
SetFadeValue(float fade) override (defined in UiFaderComponent)UiFaderComponent
SetUseRenderToTexture(bool useRenderToTexture) override (defined in UiFaderComponent)UiFaderComponent
UiFaderComponent() (defined in UiFaderComponent)UiFaderComponent
Update(float deltaTime) override (defined in UiFaderComponent)UiFaderComponent
UpdateCachedPrimitive(const AZ::Vector2 &pixelAlignedTopLeft, const AZ::Vector2 &pixelAlignedBottomRight)UiFaderComponentprotected
~UiFaderComponent() override (defined in UiFaderComponent)UiFaderComponent