Open 3D Engine LyShine Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiGameEntityContext Member List

This is the complete list of members for UiGameEntityContext, including all inherited members.

AddUiEntities(const AzFramework::EntityList &entities) override (defined in UiGameEntityContext)UiGameEntityContext
AddUiEntity(AZ::Entity *entity) override (defined in UiGameEntityContext)UiGameEntityContext
CloneUiEntities(const AZStd::vector< AZ::EntityId > &sourceEntities, AzFramework::EntityList &resultEntities) override (defined in UiGameEntityContext)UiGameEntityContext
CreateUiEntity(const char *name) override (defined in UiGameEntityContext)UiGameEntityContext
DestroyEntity(AZ::Entity *entity) override (defined in UiGameEntityContext)UiGameEntityContext
DestroyUiContext() overrideUiGameEntityContextvirtual
DestroyUiEntity(AZ::EntityId entityId) override (defined in UiGameEntityContext)UiGameEntityContext
HandleLoadedRootSliceEntity(AZ::Entity *rootEntity, bool remapIds, AZ::SliceComponent::EntityIdToEntityIdMap *idRemapTable=nullptr) (defined in UiGameEntityContext)UiGameEntityContext
InitializeEntities(const AzFramework::EntityList &entities) (defined in UiGameEntityContext)UiGameEntityContextprotected
InitUiContext() overrideUiGameEntityContextvirtual
InstantiateDynamicSlice(const AZ::Data::Asset< AZ::Data::AssetData > &sliceAsset, const AZ::Vector2 &position, bool isViewportPostion, AZ::Entity *parent, const AZ::IdUtils::Remapper< AZ::EntityId >::IdMapper &customIdMapper) override (defined in UiGameEntityContext)UiGameEntityContext
m_canvasEntityId (defined in UiGameEntityContext)UiGameEntityContextprotected
m_instantiatingDynamicSlices (defined in UiGameEntityContext)UiGameEntityContextprotected
OnContextEntitiesAdded(const AzFramework::EntityList &entities) override (defined in UiGameEntityContext)UiGameEntityContextprotected
OnSliceInstantiated(const AZ::Data::AssetId &sliceAssetId, const AZ::SliceComponent::SliceInstanceAddress &instance) override (defined in UiGameEntityContext)UiGameEntityContext
OnSliceInstantiationFailed(const AZ::Data::AssetId &sliceAssetId) override (defined in UiGameEntityContext)UiGameEntityContext
OnSlicePreInstantiate(const AZ::Data::AssetId &sliceAssetId, const AZ::SliceComponent::SliceInstanceAddress &instance) override (defined in UiGameEntityContext)UiGameEntityContext
SaveCanvasEntityToStreamForGame(AZ::Entity *canvasEntity, AZ::IO::GenericStream &stream, AZ::DataStream::StreamType streamType) overrideUiGameEntityContextvirtual
SaveToStreamForGame(AZ::IO::GenericStream &stream, AZ::DataStream::StreamType streamType) overrideUiGameEntityContextvirtual
SetCanvasEntity(AZ::EntityId canvasEntityId) (defined in UiGameEntityContext)UiGameEntityContextinline
UiGameEntityContext(AZ::EntityId canvasEntityId=AZ::EntityId()) (defined in UiGameEntityContext)UiGameEntityContext
ValidateEntitiesAreValidForContext(const AzFramework::EntityList &entities) override (defined in UiGameEntityContext)UiGameEntityContextprotected
~UiGameEntityContext() override (defined in UiGameEntityContext)UiGameEntityContext