This is the complete list of members for UiGameEntityContext, including all inherited members.
| AddUiEntities(const AzFramework::EntityList &entities) override (defined in UiGameEntityContext) | UiGameEntityContext | |
| AddUiEntity(AZ::Entity *entity) override (defined in UiGameEntityContext) | UiGameEntityContext | |
| CloneUiEntities(const AZStd::vector< AZ::EntityId > &sourceEntities, AzFramework::EntityList &resultEntities) override (defined in UiGameEntityContext) | UiGameEntityContext | |
| CreateUiEntity(const char *name) override (defined in UiGameEntityContext) | UiGameEntityContext | |
| DestroyEntity(AZ::Entity *entity) override (defined in UiGameEntityContext) | UiGameEntityContext | |
| DestroyUiContext() override | UiGameEntityContext | virtual |
| DestroyUiEntity(AZ::EntityId entityId) override (defined in UiGameEntityContext) | UiGameEntityContext | |
| HandleLoadedRootSliceEntity(AZ::Entity *rootEntity, bool remapIds, AZ::SliceComponent::EntityIdToEntityIdMap *idRemapTable=nullptr) (defined in UiGameEntityContext) | UiGameEntityContext | |
| InitializeEntities(const AzFramework::EntityList &entities) (defined in UiGameEntityContext) | UiGameEntityContext | protected |
| InitUiContext() override | UiGameEntityContext | virtual |
| InstantiateDynamicSlice(const AZ::Data::Asset< AZ::Data::AssetData > &sliceAsset, const AZ::Vector2 &position, bool isViewportPostion, AZ::Entity *parent, const AZ::IdUtils::Remapper< AZ::EntityId >::IdMapper &customIdMapper) override (defined in UiGameEntityContext) | UiGameEntityContext | |
| m_canvasEntityId (defined in UiGameEntityContext) | UiGameEntityContext | protected |
| m_instantiatingDynamicSlices (defined in UiGameEntityContext) | UiGameEntityContext | protected |
| OnContextEntitiesAdded(const AzFramework::EntityList &entities) override (defined in UiGameEntityContext) | UiGameEntityContext | protected |
| OnSliceInstantiated(const AZ::Data::AssetId &sliceAssetId, const AZ::SliceComponent::SliceInstanceAddress &instance) override (defined in UiGameEntityContext) | UiGameEntityContext | |
| OnSliceInstantiationFailed(const AZ::Data::AssetId &sliceAssetId) override (defined in UiGameEntityContext) | UiGameEntityContext | |
| OnSlicePreInstantiate(const AZ::Data::AssetId &sliceAssetId, const AZ::SliceComponent::SliceInstanceAddress &instance) override (defined in UiGameEntityContext) | UiGameEntityContext | |
| SaveCanvasEntityToStreamForGame(AZ::Entity *canvasEntity, AZ::IO::GenericStream &stream, AZ::DataStream::StreamType streamType) override | UiGameEntityContext | virtual |
| SaveToStreamForGame(AZ::IO::GenericStream &stream, AZ::DataStream::StreamType streamType) override | UiGameEntityContext | virtual |
| SetCanvasEntity(AZ::EntityId canvasEntityId) (defined in UiGameEntityContext) | UiGameEntityContext | inline |
| UiGameEntityContext(AZ::EntityId canvasEntityId=AZ::EntityId()) (defined in UiGameEntityContext) | UiGameEntityContext | |
| ValidateEntitiesAreValidForContext(const AzFramework::EntityList &entities) override (defined in UiGameEntityContext) | UiGameEntityContext | protected |
| ~UiGameEntityContext() override (defined in UiGameEntityContext) | UiGameEntityContext |