Open 3D Engine LyShine Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiInteractableInterface Member List

This is the complete list of members for UiInteractableInterface, including all inherited members.

CanHandleEvent(AZ::Vector2 point)=0UiInteractableInterfacepure virtual
DoesSupportDragHandOff(AZ::Vector2 startPoint)UiInteractableInterfaceinlinevirtual
GetIsAutoActivationEnabled()=0UiInteractableInterfacepure virtual
HandleAutoActivation()UiInteractableInterfaceinlinevirtual
HandleDescendantReceivedHoverByNavigation(AZ::EntityId descendantEntityId)UiInteractableInterfaceinlinevirtual
HandleEnterPressed(bool &shouldStayActive)UiInteractableInterfaceinlinevirtual
HandleEnterReleased()UiInteractableInterfaceinlinevirtual
HandleHoverEnd()=0UiInteractableInterfacepure virtual
HandleHoverStart()=0UiInteractableInterfacepure virtual
HandleKeyInputBegan(const AzFramework::InputChannel::Snapshot &inputSnapshot, AzFramework::ModifierKeyMask activeModifierKeys)UiInteractableInterfaceinlinevirtual
HandleMultiTouchPressed(AZ::Vector2 point, int multiTouchIndex)=0UiInteractableInterfacepure virtual
HandleMultiTouchReleased(AZ::Vector2 point, int multiTouchIndex)=0UiInteractableInterfacepure virtual
HandlePressed(AZ::Vector2 point, bool &shouldStayActive)=0UiInteractableInterfacepure virtual
HandleReceivedHoverByNavigatingFromDescendant(AZ::EntityId descendantEntityId)UiInteractableInterfaceinlinevirtual
HandleReleased(AZ::Vector2 point)=0UiInteractableInterfacepure virtual
HandlerPolicyUiInteractableInterfacestatic
HandleTextInput(const AZStd::string &textUTF8)UiInteractableInterfaceinlinevirtual
InputPositionUpdate(AZ::Vector2 point)UiInteractableInterfaceinlinevirtual
IsHandlingEvents()UiInteractableInterfaceinlinevirtual
IsHandlingMultiTouchEvents()UiInteractableInterfaceinlinevirtual
IsPressed()UiInteractableInterfaceinlinevirtual
LostActiveStatus()UiInteractableInterfaceinlinevirtual
MultiTouchPositionUpdate(AZ::Vector2 point, int multiTouchIndex)UiInteractableInterfaceinlinevirtual
OfferDragHandOff(AZ::EntityId currentActiveInteractable, AZ::Vector2 startPoint, AZ::Vector2 currentPoint, float dragThreshold)UiInteractableInterfaceinlinevirtual
SetIsAutoActivationEnabled(bool isEnabled)=0 (defined in UiInteractableInterface)UiInteractableInterfacepure virtual
SetIsHandlingEvents(bool isHandlingEvents) (defined in UiInteractableInterface)UiInteractableInterfaceinlinevirtual
SetIsHandlingMultiTouchEvents(bool isHandlingMultiTouchEvents) (defined in UiInteractableInterface)UiInteractableInterfaceinlinevirtual
~UiInteractableInterface() (defined in UiInteractableInterface)UiInteractableInterfaceinlinevirtual