Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for UiInteractableStateSprite, including all inherited members.
ApplyState() override | UiInteractableStateSprite | virtual |
AZ_CLASS_ALLOCATOR(UiInteractableStateSprite, AZ::SystemAllocator) (defined in UiInteractableStateSprite) | UiInteractableStateSprite | |
AZ_CLASS_ALLOCATOR(UiInteractableStateAction, AZ::SystemAllocator) (defined in UiInteractableStateAction) | UiInteractableStateAction | |
AZ_RTTI(UiInteractableStateSprite, "{89294558-CF45-4AA8-9EAA-A1D81BAB92A7}", UiInteractableStateAction) (defined in UiInteractableStateSprite) | UiInteractableStateSprite | |
AZ_RTTI(UiInteractableStateAction, "{D86C82E1-E027-453F-A43B-BD801CF88391}") (defined in UiInteractableStateAction) | UiInteractableStateAction | |
AZu32ComboBoxVec typedef (defined in UiInteractableStateSprite) | UiInteractableStateSprite | protected |
EntityComboBoxVec typedef (defined in UiInteractableStateAction) | UiInteractableStateAction | |
GetSprite() (defined in UiInteractableStateSprite) | UiInteractableStateSprite | inline |
GetSpritePathname() (defined in UiInteractableStateSprite) | UiInteractableStateSprite | |
GetTargetEntity() override (defined in UiInteractableStateSprite) | UiInteractableStateSprite | inlinevirtual |
Init(AZ::EntityId) override | UiInteractableStateSprite | virtual |
IsSpriteSheet() (defined in UiInteractableStateSprite) | UiInteractableStateSprite | protected |
LoadSpriteFromTargetElement() (defined in UiInteractableStateSprite) | UiInteractableStateSprite | protected |
m_interactableEntity | UiInteractableStateAction | protected |
m_sprite (defined in UiInteractableStateSprite) | UiInteractableStateSprite | protected |
m_spritePathname (defined in UiInteractableStateSprite) | UiInteractableStateSprite | protected |
m_spriteSheetCellIndex (defined in UiInteractableStateSprite) | UiInteractableStateSprite | protected |
m_targetEntity (defined in UiInteractableStateSprite) | UiInteractableStateSprite | protected |
OnSpritePathnameChange() (defined in UiInteractableStateSprite) | UiInteractableStateSprite | |
OnTargetElementChange() (defined in UiInteractableStateSprite) | UiInteractableStateSprite | protected |
PopulateIndexStringList() const | UiInteractableStateSprite | protected |
PopulateTargetEntityList() (defined in UiInteractableStateSprite) | UiInteractableStateSprite | |
Reflect(AZ::ReflectContext *context) (defined in UiInteractableStateSprite) | UiInteractableStateSprite | static |
SetInteractableEntity(AZ::EntityId interactableEntityId) override (defined in UiInteractableStateSprite) | UiInteractableStateSprite | virtual |
SetSprite(ISprite *sprite) (defined in UiInteractableStateSprite) | UiInteractableStateSprite | |
SetSpritePathname(const AZStd::string &spritePath) (defined in UiInteractableStateSprite) | UiInteractableStateSprite | |
UiInteractableStateSprite() (defined in UiInteractableStateSprite) | UiInteractableStateSprite | |
UiInteractableStateSprite(AZ::EntityId target, ISprite *sprite) (defined in UiInteractableStateSprite) | UiInteractableStateSprite | |
UiInteractableStateSprite(AZ::EntityId target, const AZStd::string &spritePath) (defined in UiInteractableStateSprite) | UiInteractableStateSprite | |
~UiInteractableStateAction() (defined in UiInteractableStateAction) | UiInteractableStateAction | inlinevirtual |
~UiInteractableStateSprite() override (defined in UiInteractableStateSprite) | UiInteractableStateSprite |