Open 3D Engine LyShine Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiInteractableStateSprite Member List

This is the complete list of members for UiInteractableStateSprite, including all inherited members.

ApplyState() overrideUiInteractableStateSpritevirtual
AZ_CLASS_ALLOCATOR(UiInteractableStateSprite, AZ::SystemAllocator) (defined in UiInteractableStateSprite)UiInteractableStateSprite
AZ_CLASS_ALLOCATOR(UiInteractableStateAction, AZ::SystemAllocator) (defined in UiInteractableStateAction)UiInteractableStateAction
AZ_RTTI(UiInteractableStateSprite, "{89294558-CF45-4AA8-9EAA-A1D81BAB92A7}", UiInteractableStateAction) (defined in UiInteractableStateSprite)UiInteractableStateSprite
AZ_RTTI(UiInteractableStateAction, "{D86C82E1-E027-453F-A43B-BD801CF88391}") (defined in UiInteractableStateAction)UiInteractableStateAction
AZu32ComboBoxVec typedef (defined in UiInteractableStateSprite)UiInteractableStateSpriteprotected
EntityComboBoxVec typedef (defined in UiInteractableStateAction)UiInteractableStateAction
GetSprite() (defined in UiInteractableStateSprite)UiInteractableStateSpriteinline
GetSpritePathname() (defined in UiInteractableStateSprite)UiInteractableStateSprite
GetTargetEntity() override (defined in UiInteractableStateSprite)UiInteractableStateSpriteinlinevirtual
Init(AZ::EntityId) overrideUiInteractableStateSpritevirtual
IsSpriteSheet() (defined in UiInteractableStateSprite)UiInteractableStateSpriteprotected
LoadSpriteFromTargetElement() (defined in UiInteractableStateSprite)UiInteractableStateSpriteprotected
m_interactableEntityUiInteractableStateActionprotected
m_sprite (defined in UiInteractableStateSprite)UiInteractableStateSpriteprotected
m_spritePathname (defined in UiInteractableStateSprite)UiInteractableStateSpriteprotected
m_spriteSheetCellIndex (defined in UiInteractableStateSprite)UiInteractableStateSpriteprotected
m_targetEntity (defined in UiInteractableStateSprite)UiInteractableStateSpriteprotected
OnSpritePathnameChange() (defined in UiInteractableStateSprite)UiInteractableStateSprite
OnTargetElementChange() (defined in UiInteractableStateSprite)UiInteractableStateSpriteprotected
PopulateIndexStringList() constUiInteractableStateSpriteprotected
PopulateTargetEntityList() (defined in UiInteractableStateSprite)UiInteractableStateSprite
Reflect(AZ::ReflectContext *context) (defined in UiInteractableStateSprite)UiInteractableStateSpritestatic
SetInteractableEntity(AZ::EntityId interactableEntityId) override (defined in UiInteractableStateSprite)UiInteractableStateSpritevirtual
SetSprite(ISprite *sprite) (defined in UiInteractableStateSprite)UiInteractableStateSprite
SetSpritePathname(const AZStd::string &spritePath) (defined in UiInteractableStateSprite)UiInteractableStateSprite
UiInteractableStateSprite() (defined in UiInteractableStateSprite)UiInteractableStateSprite
UiInteractableStateSprite(AZ::EntityId target, ISprite *sprite) (defined in UiInteractableStateSprite)UiInteractableStateSprite
UiInteractableStateSprite(AZ::EntityId target, const AZStd::string &spritePath) (defined in UiInteractableStateSprite)UiInteractableStateSprite
~UiInteractableStateAction() (defined in UiInteractableStateAction)UiInteractableStateActioninlinevirtual
~UiInteractableStateSprite() override (defined in UiInteractableStateSprite)UiInteractableStateSprite